Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
Posted: Sat Feb 03, 2018 9:28 am
Yeah, I was say something about this, because moments ago, I was about to watch my recorded tapes on playing Ace Mine 1 (an Emerald Mine Club levelset) on the latest version of Rocks'n'Diamonds (4.0.1.1) to look at how much I played R'n'D (and to get more inspiration for level creating), I noticed that in the middle of the recording of level 0, I somehow died in the middle of the level. This wasn't the case at all when playing the same tape on version 4.0.0.0. For those that wanted the Ace Mine 1 tapes that I made, just refer to this link: http://www.artsoft.org/forum/viewtopic. ... 084#p13039
Here's something that's worth mentioning that could narrow down what would cause those types of bugs, in regards of playing Emerald Mine Club levels, to keep it authentic, I played the levels without using the tape system to quick save and quick load. Thinking about this a bit further, I actually refer doing this practice because they're might be a bug on quickloading saved in-progress levels that are in the Emerald Mine engine... but unfortunately that was long ago, I don't know if the info is clear or detailed enough.
In regards to the Ace Mine 1 tapes when played on 4.0.1.1, I took the liberty (thanks to the way-faster way to load tapes system in comparison to 4.0.0.0), here are the tapes where it got busted in that I got stuck or died with an incorrect playback of the input from said tape:
Level 0, 3, 5, 8, 11, 12 (wait, what?), 14, 16, 17, 19 (another dynamite?), 23, 27, 30, 31, 32, 33, 36 (yet another dynamite?), 37, 38, 39, 41, 44, 47, 48, 51, 52, and 74 (stuck?!).
I played the tapes of those affected levels in 4.0.0.0 and those problems didn't exist at all. Then again, I'm not sure what version Rocks'n'Diamonds was used when making those taapes in December 2009, probably the latest version of R'n'D at the time!
Hope this helps you narrow down this pesky bug Holger!
Here's something that's worth mentioning that could narrow down what would cause those types of bugs, in regards of playing Emerald Mine Club levels, to keep it authentic, I played the levels without using the tape system to quick save and quick load. Thinking about this a bit further, I actually refer doing this practice because they're might be a bug on quickloading saved in-progress levels that are in the Emerald Mine engine... but unfortunately that was long ago, I don't know if the info is clear or detailed enough.
In regards to the Ace Mine 1 tapes when played on 4.0.1.1, I took the liberty (thanks to the way-faster way to load tapes system in comparison to 4.0.0.0), here are the tapes where it got busted in that I got stuck or died with an incorrect playback of the input from said tape:
Level 0, 3, 5, 8, 11, 12 (wait, what?), 14, 16, 17, 19 (another dynamite?), 23, 27, 30, 31, 32, 33, 36 (yet another dynamite?), 37, 38, 39, 41, 44, 47, 48, 51, 52, and 74 (stuck?!).
I played the tapes of those affected levels in 4.0.0.0 and those problems didn't exist at all. Then again, I'm not sure what version Rocks'n'Diamonds was used when making those taapes in December 2009, probably the latest version of R'n'D at the time!
Hope this helps you narrow down this pesky bug Holger!