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Sokoban open exit issue

Posted: Thu Nov 09, 2006 7:28 am
by Jannik
I just played Venatirs 5 levels and found a strange behaviour:
If you push the last Sokoban object into the last empty field, the closed exit will open. But if you push the Sokoban object then one step further, so that there's an empty field, the exit won't close, it stays open.
Is that a bug or intended behaviour?
(RnD 3.2.3-0)

Posted: Thu Nov 09, 2006 2:49 pm
by Francesco
It should be the correct behaviour. You have solved the "Sokoban part" of the level, and the exit opens up for you to pass - why should it close again?

By the way, "Sokoban field w/object" elements and "Light up switchable lamp" elements can be safely destroyed, at any time.

Posted: Thu Nov 09, 2006 4:58 pm
by bojster
There's no exit in original Sokoban anyway...

Posted: Sun Nov 19, 2006 6:43 pm
by Holger
> It should be the correct behaviour. You have solved the "Sokoban part" of
> the level, and the exit opens up for you to pass - why should it close
> again?

Besides bojster's point, this is indeed the main reason for this behaviour.

Posted: Sun Nov 19, 2006 8:10 pm
by Jannik
In my opinion it looks somewhat incomplete when not all bulbs are glowing, but ok, you're the boss. :wink: