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preview.tile_size, wrong colours

Posted: Sun Aug 27, 2006 5:22 pm
by Alan
Now we can have the preview size use 1 pixel instead of 4.... the first thing I did was load up Photomap2 to see them in perfect resolution. :D

But they all turn green-blue when setting it to 1 :( (they are ok if you set them back to 4 though)

It's weird because RND elements are ok (you can see brown with a box of dirt) but mine are all screwy. It could be because the palette is 8-bit so I'll have a play with that.

Posted: Mon Aug 28, 2006 1:48 pm
by Holger
> Now we can have the preview size use 1 pixel instead of 4.... the first thing
> I did was load up Photomap2 to see them in perfect resolution.

Oops. This is an "unofficial" new feature that's not yet finished.

I should have known that you'll find it anyway... ;-)

> But they all turn green-blue when setting it to 1

Currently there is only support for 4, 8, 16 and 32 tile size. But there are still some other things that don't work as they should do yet...

But I'll check this with your Photomap2 set when I add the 1 and 2 pixel sizes. :-)

Posted: Mon Aug 28, 2006 2:44 pm
by Alan
Ah, sorry......forget it for now then ;-)

I should read the changes txt file more often (I just delved into the source to get the new commands).....especially regarding the new filtered editor elements. Honestly I thought I was losing my eyesight........phew!

Posted: Mon Aug 28, 2006 4:10 pm
by Holger
> especially regarding the new filtered editor elements.
> Honestly I thought I was losing my eyesight........phew!

Sorry! :-D

I thought exactly the same when I saw it for the first time! :-o ;-)

Indeed it looks a little bit blurred now... But before, some elements looked really bad without using specifically created editor graphics, so I hope it's better overall. (Especially the preview graphics look better than before, I think.)