saving game
Posted: Thu Aug 24, 2006 2:24 pm
when I save the game in an EMC level and load it, there appear two players instead of one and the level starts at the beginning again! This was the case with Bond Mine 1.
Talk and discussions around the game "Rocks'n'Diamonds".
https://www.artsoft.org/forum/
You're lucky, I hadn't emptied my bin yet...Holger wrote:Have you stored the old "setup.conf" that seems to have caused the problem?
Wonder what exactly may have caused that problem...
Code: Select all
file_identifier: ROCKSNDIAMONDS_SETUP_FILE_VERSION_3.2
player_name: martijn
sound: on
repeating_sound_loops: on
background_music: on
simple_sound_effects: on
toons: on
scroll_delay: on
soft_scrolling: on
fade_screens: on
automatic_tape_recording: on
show_titlescreen: on
quick_doors: on
team_mode: off
handicap: on
skip_levels: on
time_limit: on
fullscreen: on
fullscreen_mode: 800x600
ask_on_escape: on
ask_on_escape_editor: on
quick_player_switch: off
input_on_focus: off
prefer_aga_graphics: on
graphics_set: gfx_classic
sounds_set: snd_classic
music_set: mus_classic
override_level_graphics: off
override_level_sounds: off
override_level_music: on
editor.el_boulderdash: on
editor.el_emerald_mine: on
editor.el_emerald_mine_club: on
editor.el_more: on
editor.el_sokoban: on
editor.el_supaplex: on
editor.el_diamond_caves: on
editor.el_dx_boulderdash: on
editor.el_chars: on
editor.el_custom: on
editor.el_headlines: on
editor.el_user_defined: on
editor.el_dynamic: on
editor.el_by_game: off
editor.el_by_type: off
editor.show_element_token: off
shortcut.save_game: XK_F1 # F1
shortcut.load_game: XK_F2 # F2
shortcut.toggle_pause: XK_space # space
shortcut.focus_player_1: XK_F5 # F5
shortcut.focus_player_2: XK_F6 # F6
shortcut.focus_player_3: XK_F7 # F7
shortcut.focus_player_4: XK_F8 # F8
shortcut.focus_player_all: XK_F9 # F9
player_1.use_joystick: false
player_1.joy.device_name: /dev/js3
player_1.joy.xleft: -32767
player_1.joy.xmiddle: 0
player_1.joy.xright: 32767
player_1.joy.yupper: -32767
player_1.joy.ymiddle: 0
player_1.joy.ylower: 32767
player_1.joy.snap_field: 16
player_1.joy.place_bomb: 32
player_1.key.move_left: XK_Left # cursor left
player_1.key.move_right: XK_Right # cursor right
player_1.key.move_up: XK_Up # cursor up
player_1.key.move_down: XK_Down # cursor down
player_1.key.snap_field: XK_Shift_L # left shift
player_1.key.place_bomb: XK_Control_L # left control
player_2.use_joystick: false
player_2.joy.device_name: /dev/js1
player_2.joy.xleft: -32767
player_2.joy.xmiddle: 0
player_2.joy.xright: 32767
player_2.joy.yupper: -32767
player_2.joy.ymiddle: 0
player_2.joy.ylower: 32767
player_2.joy.snap_field: 0
player_2.joy.place_bomb: 0
player_2.key.move_left: XK_a # a
player_2.key.move_right: XK_d # d
player_2.key.move_up: XK_w # w
player_2.key.move_down: XK_s # s
player_2.key.snap_field: XK_q # q
player_2.key.place_bomb: XK_e # e
player_3.use_joystick: false
player_3.joy.device_name: /dev/js2
player_3.joy.xleft: -32767
player_3.joy.xmiddle: 0
player_3.joy.xright: 32767
player_3.joy.yupper: -32767
player_3.joy.ymiddle: 0
player_3.joy.ylower: 32767
player_3.joy.snap_field: 0
player_3.joy.place_bomb: 0
player_3.key.move_left: XK_Left # cursor left
player_3.key.move_right: XK_Right # cursor right
player_3.key.move_up: XK_Up # cursor up
player_3.key.move_down: XK_Down # cursor down
player_3.key.snap_field: XK_Shift_L # left shift
player_3.key.place_bomb: XK_Control_L # left control
player_4.use_joystick: false
player_4.joy.device_name: /dev/js3
player_4.joy.xleft: -32767
player_4.joy.xmiddle: 0
player_4.joy.xright: 32767
player_4.joy.yupper: -32767
player_4.joy.ymiddle: 0
player_4.joy.ylower: 32767
player_4.joy.snap_field: 0
player_4.joy.place_bomb: 0
player_4.key.move_left: XK_Left # cursor left
player_4.key.move_right: XK_Right # cursor right
player_4.key.move_up: XK_Up # cursor up
player_4.key.move_down: XK_Down # cursor down
player_4.key.snap_field: XK_Shift_L # left shift
player_4.key.place_bomb: XK_Control_L # left control
system.sdl_audiodriver: [DEFAULT]
system.audio_fragment_size: 1024
options.verbose: false