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Odd time glitch

Posted: Thu Aug 10, 2006 12:56 am
by Darkon
Using the latest version, with the time set to 0 (so it counts up instead of down) when you collect a droppable CE, the timer tempoarily changes to 0 then to the value above the last value it had counted up to, also accurs when you drop the CE.

Posted: Thu Aug 10, 2006 6:19 am
by Holger
Ouch! Fixed! Thanks! :)

Posted: Thu Aug 10, 2006 1:37 pm
by Sascha
I think so it is better.
If you want to set the time to 0
you could directly set the CE to kill
the player.

Posted: Thu Aug 10, 2006 10:15 pm
by Darkon
Um... Sascha... you completely missed the point... I wasnt trying to kill the player... I was just reporting a bug involving levels that have no time limit.

Re: Odd time glitch

Posted: Thu Aug 10, 2006 10:37 pm
by Daniel H.
Right.
Darkon wrote:...the timer tempoarily changes to 0 then to the value above the last value it had counted up to...
The timer is just showing zero here. The player is not affected.

Posted: Fri Aug 11, 2006 10:19 am
by Holger
Yep. It was just a graphical problem, not an engine problem...

Posted: Fri Aug 11, 2006 6:24 pm
by Sascha
Oh- I thought you
would mean that you want to
set the time to 0 with a
CE.