Mail envelopes don't pop up for 2nd player in local team-mode.
Don't know if this behaviour is intended ...
Mail envelopes don't pop up for 2nd player in local teammode
Moderators: Flumminator, Zomis
Re: Mail envelopes don't pop up for 2nd player in local team
That's a new problem. It wasn't in 3.1.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
That includes the 3rd and 4th player too...
Something tells me that everytime the other players grab the note while
playing around in the internet, problemly it interupts to all players...
I don't what I'm saying here but its tells me about inturuptions while playing
over the internet...
(really, just saying...)
Something tells me that everytime the other players grab the note while
playing around in the internet, problemly it interupts to all players...
I don't what I'm saying here but its tells me about inturuptions while playing
over the internet...
(really, just saying...)
Whether or not you are playing on the Internet does not make any difference.
In a network (intranet or internet) multiplayer game, the player who grabs the envelope should be able to read it, and all the other players are not allowed to move because the frame counter is frozen for the person reading the mail envelope. This freezes the frame counter for the entire network game, affecting all of the players, even those who cannot see the mail envelope.
In 3.1, you only could see a mail envelope if you were the player who picked it up.
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That is the way that mail envelopes in mulitiplayer work right now.
In my opinion, it would be nice if either: 1) {all players could see a mail envelope if one player picked one up;} 2) {all players could continue to move (and the game could continue moving yam-yams, counting time, etc.) during mail envelope display for multiplayer}, {or 3) a configurable option between two or three of { #1, #2, and how it is now } }.
In a network (intranet or internet) multiplayer game, the player who grabs the envelope should be able to read it, and all the other players are not allowed to move because the frame counter is frozen for the person reading the mail envelope. This freezes the frame counter for the entire network game, affecting all of the players, even those who cannot see the mail envelope.
In 3.1, you only could see a mail envelope if you were the player who picked it up.
_____________________________
That is the way that mail envelopes in mulitiplayer work right now.
In my opinion, it would be nice if either: 1) {all players could see a mail envelope if one player picked one up;} 2) {all players could continue to move (and the game could continue moving yam-yams, counting time, etc.) during mail envelope display for multiplayer}, {or 3) a configurable option between two or three of { #1, #2, and how it is now } }.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.