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very slow bug

Posted: Mon Jul 17, 2006 12:16 pm
by Sascha






Set player speed to: VERY SLOW!

Let's bet, you'll finnish that levels without to die?

Posted: Mon Jul 17, 2006 2:27 pm
by RAP
Yeah, I finshed the level with the player very slow and mostly everytime you
move, the robots follow you really near to you.

BTW: Why did you post this even when you/I solve the test level? :?

Posted: Mon Jul 17, 2006 3:27 pm
by Martijn
Huh? Is it possible to adjust the speed in the new 3.2.0 then? How can I do that? Sounds great! I will immediately set it at the fast speed I always used to play Supaplex with!

Posted: Mon Jul 17, 2006 4:13 pm
by Sascha
Martijn wrote:Huh? Is it possible to adjust the speed in the new 3.2.0 then? How can I do that?
Yes, that's a new feature:
Click in the level creator on the player and then click
on the "?".
There's a list of speeds from "frozen" (I don't know, what use that has)
to "ultrafast".
:wink: suuupa!

Posted: Mon Jul 17, 2006 4:16 pm
by Sascha
="Ryan P."Why did you post this even when you/I solve the test level?
Because I want to tell the
publicity about this bug (???)!

Posted: Mon Jul 17, 2006 4:44 pm
by Jannik
I don't think it's a bug. :roll:
Robots can't step into a tile where the player is moving.
Robots can only attack the player when he stops moving.

Posted: Mon Jul 17, 2006 5:00 pm
by Sascha
that could be too.
but can't you ajust in the
player actions:
() block last field
?

Posted: Mon Jul 17, 2006 6:41 pm
by Holger
This is intended behaviour if you set "block last field" to "unchecked". If you don't want it (which is probably always the case when the player is slower than "normal speed", set "block last field" to "checked".

> Huh? Is it possible to adjust the speed in the new 3.2.0 then?

Yep, already since a few pre-release versions. :-)

> There's a list of speeds from "frozen" (I don't know, what use that has)
> to "ultrafast".

Besides for orthogonality reasons, "frozen" may have some useful cases: You can set (and reset) the player speed by using CE actions -- imagine a special CE that causes the player to be frozen for a few seconds etc...

Posted: Tue Jul 18, 2006 3:46 pm
by Sascha
Then robots are harmless if you
continous move and don't stop?

Posted: Tue Jul 18, 2006 4:38 pm
by Holger
> Then robots are harmless if you continous move and don't stop?

Yup, exactly! That's an old paradigm from original Emerald Mine. (As long as you do not move towards a robot, of course. ;-) )

Posted: Wed Jul 19, 2006 9:38 am
by Sascha
:lol: funny!