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ultrafast players and opened exit bug

Posted: Wed Jun 28, 2006 11:57 pm
by RAP
Lay a grid with this levelsketch!











Well, set all the players' speed to ultrafast and then, play the game! First let
the 3 players get in the exit, the players that were going in first are players
2-4. See that the players (2-4) still exist but the exit sound was played when they
went to the exit. And then player 1 can go in. After that, you saved the tape
and play the tape, see that 1-4 players still exist near to the exit but graphical. :D

Posted: Thu Jun 29, 2006 12:00 pm
by Sascha
Set the player speed to ultra fast???
How can you do that?!

Posted: Thu Jun 29, 2006 1:34 pm
by RAP
Well, its simple actually. First click the player, click the "?" button and click
on config and then you see the speed options and then set it to ultrafast! :D

Anyway, just read the instructions just above my post and you'll get the
bug that I showed you...

Posted: Thu Jun 29, 2006 4:14 pm
by Francesco
I think you should mention which version of RnD you are using, when reporting a bug. I guess it's one of the latest pre-releases, as it is not a 3.1.x feature.

Posted: Thu Jun 29, 2006 4:28 pm
by RAP
All my posts that have bugs came from 3.2.0-8, always!

...When playing the pre-version for a while. :)