Teleporter as usual

Got a cool idea that should be in R'n'D? Let's hear it!

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Sascha
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Teleporter as usual

Post by Sascha »

Hi!!
I think Teleporters (easy to make with CEs) should be a
feature in the next R'n'D versions. It's very nasty when you have
to make them seperatly in each level.
I have just made an example with graphics and 1 level.
You can download it!
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Zomis
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Post by Zomis »

Although it is a nice idea, which kind of teleporting should be implemented? The one in your example level is really simple. 2 way teleporting with 2 CEs. What about if it was 3 teleporters? Should it be random destination or a fixed one? Or should it only be 2 teleporters per "group", so that it should be 4 different teleporting groups which link to another teleporter of the same group?

Look here for more examples of different teleportations: http://www.zomis.net/rnd/info.php?f=327
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Sascha
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Post by Sascha »

Hi Zomis,
I thought, it should be like the doors and keys:
For Example four 1-way-teleporters (Telep. A - Telep. B), signed with different colors (green, red ,blue, yellow) and maybe some 2-way teleporters (signed with a special color).
And maybe the teleporters above and a random teleporter with more components (maybe like the group elements, you can set the number of
teleporters in random style).

But I think the teleporters should really belong to the elements of R'n'D! :)
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James
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Post by James »

Or maybe you could choose the type of teleporter,
that way you could have all in one. :idea:
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Zomis
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Post by Zomis »

James wrote:Or maybe you could choose the type of teleporter,
that way you could have all in one. :idea:
I think this would be the best idea if teleporters would be implemented as normal elements. (Which I hope it will). I also don't think it would cause much problems considering the new ELEM chunk.
The main problem (which I don't think is much of a problem, really) is implementing the teleporters behavior in the game itself).
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James
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Post by James »

And there is another problem with my idea. You can´t put various types of teleporters in the same level.
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Zomis
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Post by Zomis »

James wrote:And there is another problem with my idea. You can´t put various types of teleporters in the same level.
Well I don't think that would be so hard to fix.
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Sascha
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Post by Sascha »

I want to know,
what Holger thinks.
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