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Custom Movement patterns for Custom Elements

Posted: Tue Jun 29, 2004 4:18 pm
by Custom Element 12
If the custom elements can move in just up, down, left, right, and those other, away from player, towards player, etc. Why not have them move in a recorded fashon???

P.S. I am really Custom Element 11, just had a fouled-up Registration

Posted: Tue Jun 29, 2004 8:53 pm
by Grunt002
What do you mean? like following the player's path?

//: and what do you mean a "fouled up registration"?

Posted: Tue Jun 29, 2004 8:56 pm
by Yoshi348
I think he means something like "left 2, down 1, right 4, up 3..."; i.e. a programmed series of movments. That would probably be hell to code...

Posted: Tue Jun 29, 2004 9:14 pm
by Grunt002
That would cost alot of programming right?

Posted: Wed Jun 30, 2004 7:16 pm
by Zomis
Yoshi348 wrote:I think he means something like "left 2, down 1, right 4, up 3..."; i.e. a programmed series of movments. That would probably be hell to code...
True. So probably it won't ever be applied.
But you can already do such things by using more CEs.

Posted: Wed Jul 28, 2004 9:01 am
by Holger
You would need a reasonable way to enter the movement pattern of your CE. Think about that to estimate the needed programming effort, and to think if it's worth it...

Posted: Wed Jul 28, 2004 11:09 am
by TheVirtualVortex
You can create a path using two kind of CEs : the ones are blocking (B) your "beast" and the others let it pass (P). You should the configure the "beast", saying that it can dig the (P) and also leave it behind. And both (B) and (P) would use the empty field picture (or even another one ?)