New CE Change Delay Unit: STEPS
Moderators: Flumminator, Zomis
New CE Change Delay Unit: STEPS
Currently, the options for the DELAY setting before a CE changes are # SECONDS or # FRAMES.
It would be nice to also have the option of # STEPS. That way, the player could take # steps, and then the change would occur.
It would be nice to also have the option of # STEPS. That way, the player could take # steps, and then the change would occur.
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It would be a "real measurement of player movement."Tomi wrote:Would this be a time unit (8 frames, or how much is it), or a real measurement of player movement?
I believe that it is 9 frames. I could be wrong though.Tomi wrote:Would this be a time unit (8 frames, or how much is it)
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Nope, it's 8 frames (on normal player speed of course). Faster speeds halfes and slower speed doubles the frameamount. So fastest = 1 frame, faster = 2, fast = 4, normal = 8, slow = 16, slowest = 32.Daniel H. wrote:I believe that it is 9 frames. I could be wrong though.Tomi wrote:Would this be a time unit (8 frames, or how much is it)
Last edited by Zomis on Wed Apr 19, 2006 1:08 pm, edited 1 time in total.
Zomis wrote:Nope, it's 9 frames (on normal player speed of course).
I thought that players moved at normal speed.Zomis wrote:normal = 8
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
> It would be nice to also have the option of # STEPS.
Sounds like a very good idea indeed! Never thought of this!
(And yes, it would of course be "real player movement", as the number of frames for one player step can differ with the actual player speed.)
An interesting question is how to handle this with multi-player levels -- probably the best solution is to count every player's steps.
BTW: Daniel... Well... Would you mind using a signature with a little more discreet text attributes? When I see those red colour and large font, I always fear that your next step is to use the cursed <BLINK> tag, or a flashing animated graphic or something like that... ;-)
"And the beast shall come forth surrounded by a roiling cloud of vengeance. The house of the unbelievers shall be razed and they shall be scorched to the earth. Their tags shall blink until the end of days."
(from The Book of Mozilla, 12:10)
Sounds like a very good idea indeed! Never thought of this!
(And yes, it would of course be "real player movement", as the number of frames for one player step can differ with the actual player speed.)
An interesting question is how to handle this with multi-player levels -- probably the best solution is to count every player's steps.
BTW: Daniel... Well... Would you mind using a signature with a little more discreet text attributes? When I see those red colour and large font, I always fear that your next step is to use the cursed <BLINK> tag, or a flashing animated graphic or something like that... ;-)
"And the beast shall come forth surrounded by a roiling cloud of vengeance. The house of the unbelievers shall be razed and they shall be scorched to the earth. Their tags shall blink until the end of days."
(from The Book of Mozilla, 12:10)
No. I Changed It:Holger wrote:Would you mind using a signature with a little more discreet text attributes?
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Last edited by Daniel H. on Fri May 26, 2006 11:45 pm, edited 2 times in total.
I don't know of any such tag.Holger wrote:the cursed <BLINK> tag
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
A little curiosity:
(It views best in Mozilla Firefox, see the link below.)
http://www.goer.org/HTML/examples/htmlhorror1.html
(EPILEPSY WARNING: <BLINK> TAGS INCLUDED)
Some explanation:
http://www.goer.org/Journal/2003/Oct/index.html#26
(It views best in Mozilla Firefox, see the link below.)
http://www.goer.org/HTML/examples/htmlhorror1.html
(EPILEPSY WARNING: <BLINK> TAGS INCLUDED)
Some explanation:
http://www.goer.org/Journal/2003/Oct/index.html#26
I use Mozilla Firefox for Windows.Tomi wrote:It views best in Mozilla Firefox
whoa...
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.