Critter speeds.

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Critter speeds.

Post by Guest »

Critter speed options.

R&D Mole, penguin, pig and dragon (and maybe others).
I think these need OPTIONS for slowing down to half rate+.
They are too aggressive in the work they do.
Especially the pig, (he frightens me,,).Also quite hard to stop.
The mole and penguin are slow to nature and should be xtra slow.
Some may also need to random stop and consider their next move like the yam.
Maybe just making them think awhile when making a turn.
'These would be more useful and fun if more slow in my view'.

I havn't really played many levels with them or used them in any level design
so I'm maybe the wrong guy to complain.
But I can't really figure out what to do with them (at current speed rate).
I know they have a function at current speed but slower speed options
could make them more attractive and let u use them in 'other way'.

CEEL
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Holger
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Post by Holger »

Although some (if not all) properties of all these elements as you would like to have them could be re-build using custom elements (using the same graphics as the "classic" elements), I think that you're right and that it would be a good idea to give them options to set the speed and the move delay (that's the "time to think before turning").

Can't promise this for the next version (although easy to implement), but I think it's a good idea that is worth implementing! :-)
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