Dynablaster objects

Got a cool idea that should be in R'n'D? Let's hear it!

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Darkon
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Joined: Sun Jun 20, 2004 9:19 pm
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Dynablaster objects

Post by Darkon »

There’s a few elements from Dynablasters on R&D you never added, one of which would be impossible to emulate using CE's.

The one that comes to mind would be the boot which allows you to kick the Dynabombs (makes them move upon collision with the player).

I know this is more of a nitpick than anything, but since you already implemented some of the Dynablasters objects... it would only make sense to implement this too...

Of course, I don’t expect this to be anywhere near the top of your priorities, it’s just something to consider ;-)
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Holger
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Post by Holger »

Yes, a good idea to complete the Dynablaster style elements!

I would have to play it again to see which elements are also missing...

The reason why I did not really try to add all elements is that some elements are not really compatible with the R'n'D engine. Especially those enemies come to my mind that "fly" or move over other elements...
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