What im suggesting is a change event which takes place when an element digs a specific element.
This could be used, for example to make it look like an element has collected a "powerup" or make so something dies if it "eats" a certain item.
I know this could be simulated by an element collide event, but its not the same thing, that makes the element change BEFORE it collects the object, which is a bit odd really.
Change when -digging
Moderators: Flumminator, Zomis
> What im suggesting is a change event which takes place when an
> element digs a specific element.
This idea sounds very good! :-)
(Sorry for not commenting on this idea a bit earlier. :-o )
I've just added it as a new change condition "(after/when) digging <element>", and it seems to work fine! (Tested with a moving CE that changes to a butterfly if it "collects" (digs) a diamond -- very nice indeed!)
> element digs a specific element.
This idea sounds very good! :-)
(Sorry for not commenting on this idea a bit earlier. :-o )
I've just added it as a new change condition "(after/when) digging <element>", and it seems to work fine! (Tested with a moving CE that changes to a butterfly if it "collects" (digs) a diamond -- very nice indeed!)