Reason for eat-fall

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richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Reason for eat-fall

Post by richard »

I found a good reason, to enable the fall-eating, you, Holger wantn´t to make. You know, that a CE can eat with falling.

Imagine, you have a CE called "rock (10t)". It can breach all CEs under 10t. And there are 20t CEs (wall) that is only destructible by CEs over 20t etc...

Anyways Holger, eating in RnD does not always mean to dig/eat something, it also means to smash (example here above), move through etc.

And yes... that fall-eat is also needed, if you want to make a CE moving horizontally, and falling through some CEs.

In the reallity the same: Put a rolling stone (that always turns and moves than) careful on a bunch of feathers... the stone would smash the feathers if it would be above it.
Zomis
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Post by Zomis »

Not sure I understand, but can't this already be done with some group elements and a CE eating other elements?
richard
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Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

OK, the idea was, that falling CEs, can eat like normal moving down CEs.

But if you want to make a CE, that moves left and right, and eat-falls, if it is over a special element, during his move (or push).

So you could make these weight things. And if an 10000kg element "moves" down, it makes no sounds. (instead of falling, that makes sounds)
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Grunt002
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Location: Canada, eh?

Post by Grunt002 »

kinda like rock smashing diamonds? or Walpurgis Gardens the 10ton thiny?
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

kinda like rock smashing diamonds?
Yes... but it would be enough, if the diamond is only over the rock without need to falling.
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