Teleporters

Got a cool idea that should be in R'n'D? Let's hear it!

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Lipa
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Teleporters

Post by Lipa »

Hi!

(I hope I'm not making a complete idiot now... Maybe this feature already exists? I'm kinda new and have only gone through the original Supaplex and Boulderdash levels so far.)

Have you ever considered telepods? You know - little dude goes in and comes out somewhere else (we've all seen "The Fly", right? :D ). How about more telepods in the same level - you just get teleported to the nearest one. This could offer some challenging puzzles... Maybe other objects could be transported too, like boulders or emeralds. Of course only if there's room on the other side... The possibilities are endless.

Well, just a thought.

Be well!
Zomis
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Post by Zomis »

The possibilities are indeed endless, have you heard about Custom Elements?
They can do pretty much anything you want...

Check out these levels: http://www.zomis.net/rnd/download.php?id=327
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Lipa
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Post by Lipa »

:D

Thanks, Zomis! Yes, that's exactly what I mean.

Hm... Once I find some REAL time, I must look a bit into the editors and CEs. Things seem to be very interesting indeed!

See you around!
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bojster
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Post by bojster »

I've seen teleports in some of Richard's levels at least. You can download them and spy how he did them ;-)
Flumminator
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Post by Flumminator »

I think someone had somewhen written a step-by-step description how to do a teleporter, but it must have been in the old forum :-/

The key-point is creating a CE that can change to the player.
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Zomis
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Post by Zomis »

Flumminator wrote:I think someone had somewhen written a step-by-step description how to do a teleporter, but it must have been in the old forum :-/
Oh yes, I remember him very well. It was on the proboards forum, it was the same guy that wrote a huge CE "tutorital"...
I just can't remember his username!!!

Edit: Just followed Bojster's link in the off topic forum, Fractal Dreams was his name.
http://web.archive.org/web/200402070326 ... =Mapmakers
Unfortunately, I can't access his post. :(
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Darkon
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Post by Darkon »

there were teleporters on my diamond caves 3 elements level i made ages ago, which to this day i havnt fully finished since i needed more CE options to do them, and quite frankly, the hammer and chests were pretty much impossible to make

but all the gfx are there, and free for anyone to use if they wish to
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Martijn
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Post by Martijn »

Darkon wrote:there were teleporters on my diamond caves 3 elements level i made ages ago, which to this day i havnt fully finished since i needed more CE options to do them, and quite frankly, the hammer and chests were pretty much impossible to make

but all the gfx are there, and free for anyone to use if they wish to
Where can I download it? I'd like to play it!
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Watch my avatar! That orange little thing is Murphy, the Supaplex star!
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Darkon
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Post by Darkon »

im pretty sure itll be somewhere on zomis's r&d files archive... thing
Zomis
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Post by Zomis »

Darkon wrote:im pretty sure itll be somewhere on zomis's r&d files archive... thing
It is!? *checking*
Ah, it is :)
All Darkon's RNDFA files
file id 164 and 165 seem to be the ones.
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Martijn
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Post by Martijn »

OK thanks.

But why shouldn't we make one big contribution of all the (only the new) loose levels in the archive?
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Zomis
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Post by Zomis »

Martijn wrote:But why shouldn't we make one big contribution of all the (only the new) loose levels in the archive?
Several reasons.
1. I don't have time to make one
2. Some users might not want their files included in a contribution
(although this isn't a very good reason, since if they are public at the archive, anyone can download them anyways).
3. Make one if you want :)
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Martijn
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Post by Martijn »

Zomis wrote:
Martijn wrote:3. Make one if you want :)
That's why I wrote: 'we'. And I don't know which levels are part of another existing levelsets and which aren't.
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Zomis
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Post by Zomis »

Martijn wrote:That's why I wrote: 'we'. And I don't know which levels are part of another existing levelsets and which aren't.
Neither do I.
And if anyone wants to set the files into a contribution package, please do so if you want. However, I can spare your time a bit by making a way to download all files at once (which will be avalible soon), or all files in a specific category or all files by an user.
Tomi
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Post by Tomi »

Back to teleporters... hope it's ok to post it into this forum. The simplest way to do non-animated, one-way teleporter is:

1. Make a custom element that
- can be walkable over/inside/under (in config 1)
- looks like teleporter entrance (in config 1 or graphicsinfo.conf)

2. Make a custom element that
- can be walkable over/inside/under (in config 1)
- looks like teleport exit (in config 1 or graphicsinfo.conf)

On change tab of element 2, do this:
- check "element changes to"
- check "player touches" and change it to "player enters"
- check "use extended change target"
- change "replace when empty" to "replace when destructible"
- draw the element 2 into middle of content area (on change tab)
- draw the "player triggering change" (in editor on the bottom of custom elements) on the top, bottom left and right of it (so it will work no matter how the element is placed)
- select the element 1 with "pick drawing element tool" and put it into context area right of "player enters element"

Should work.
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