RnD Networked Games
Posted: Mon Sep 24, 2018 5:11 am
If I could vote for one new feature in Rocks'n'Diamonds (apart from networked gameplaying working, which it isn't doing currently, at least for me with version 20180907), it would be:
The ability to store all levels on the server PC, and have clients access the levels from the server.
This is in contrast with how it is now, which requires server and clients to have identical level files. Which makes it really hard to keep the networked game playing functional, especially if you are creating and updating levels as you go.
If this feature was able to be implemented, it would be a huge leap forward for Rocks'n'Diamonds, and make it more of a competitor to, dare I say it, Minecraft. I know the two games are very different, but they are actually "the games" available on our computers for my sons to play, and thus competitors. My sons only like to play multiplayer games. Minecraft does multiplayer so well! One computer stores the map and presumably sends all the necessary information to the other computer(s) for all players to interact with the same world and with each other, without conflicts.
I feel selfish asking for this without offering to help develop it, but as someone whose skills are strictly limited to VBA and SQL (and not very good at those, either) and with no networking programming experience, I don't feel able to help
The ability to store all levels on the server PC, and have clients access the levels from the server.
This is in contrast with how it is now, which requires server and clients to have identical level files. Which makes it really hard to keep the networked game playing functional, especially if you are creating and updating levels as you go.
If this feature was able to be implemented, it would be a huge leap forward for Rocks'n'Diamonds, and make it more of a competitor to, dare I say it, Minecraft. I know the two games are very different, but they are actually "the games" available on our computers for my sons to play, and thus competitors. My sons only like to play multiplayer games. Minecraft does multiplayer so well! One computer stores the map and presumably sends all the necessary information to the other computer(s) for all players to interact with the same world and with each other, without conflicts.
I feel selfish asking for this without offering to help develop it, but as someone whose skills are strictly limited to VBA and SQL (and not very good at those, either) and with no networking programming experience, I don't feel able to help