silly robot idea
Posted: Sat Aug 25, 2018 5:44 am
After you die or exit the level, robots seem to head for the upper left corner; as if they're reading the player's coordinates as (0,0).
I don't think this would affect any game mechanics, but would make after-game potentially more amusing: instead of heading for 0,0, could robots do a drunkard's walk or some other algorithm? (For instance: each individual robot could be assigned an 'afterlife' behavior identical to some other character's, like spaceship, bug, yam, etc.) (An easy improvement: instead of reading 0,0, read random(maxx),random(xy) so they're constantly stumbling around chasing a phantom player...)
I don't think this would affect any game mechanics, but would make after-game potentially more amusing: instead of heading for 0,0, could robots do a drunkard's walk or some other algorithm? (For instance: each individual robot could be assigned an 'afterlife' behavior identical to some other character's, like spaceship, bug, yam, etc.) (An easy improvement: instead of reading 0,0, read random(maxx),random(xy) so they're constantly stumbling around chasing a phantom player...)