A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

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ncrecc
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A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

Post by ncrecc »

So we can have, e.g., levels with crazy fast-moving Biomaze that you need to run away from before it blocks up the exit. Maybe even an option that makes the Game of Life/Biomaze simulation only update when you take a step, for puzzle levels.
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Holger
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Re: A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

Post by Holger »

Yes, this sounds like a good idea! And it should be fairly easy to implement.

And also the "step control" (as an alternative to a given replication speed) seems worth implementing...
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