A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

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ncrecc
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A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

Post by ncrecc » Sat Aug 18, 2018 12:59 am

So we can have, e.g., levels with crazy fast-moving Biomaze that you need to run away from before it blocks up the exit. Maybe even an option that makes the Game of Life/Biomaze simulation only update when you take a step, for puzzle levels.

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Holger
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Re: A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

Post by Holger » Sat Aug 25, 2018 7:43 am

Yes, this sounds like a good idea! And it should be fairly easy to implement.

And also the "step control" (as an alternative to a given replication speed) seems worth implementing...

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