Expanded sidebar mockup
Posted: Wed Jul 25, 2018 5:57 am
An edit of the sidebar that shows the EMC keys, the number of white keys, and the number of dynabomb upgrades. The gray circle to the right of "D-BOMBS" would be filled in with the red-and-white dynabomb once it is obtained. I haven't found enough space to show droppable tiles from the "initial inventory" yet.
The goal of this would be to make levels with dynabombs, white keys and the like easy to walk away from and come back to without saying "now how many of these did I have again?"
This cuts out the Rocks'n'Diamonds logo as well as "by Holger Schemel", but, since you can see the Rocks'n'Diamonds logo on the main menu and the window name, and because Holger is a member of Artsoft, it wouldn't be too much lost information.
This is only a design mockup, unfortunately. Some new assets would have to be created, such as a taller "menu door" and proper 16x16 sprites of the dynabombs. I figure I would just post it here for future reference.
The goal of this would be to make levels with dynabombs, white keys and the like easy to walk away from and come back to without saying "now how many of these did I have again?"
This cuts out the Rocks'n'Diamonds logo as well as "by Holger Schemel", but, since you can see the Rocks'n'Diamonds logo on the main menu and the window name, and because Holger is a member of Artsoft, it wouldn't be too much lost information.
This is only a design mockup, unfortunately. Some new assets would have to be created, such as a taller "menu door" and proper 16x16 sprites of the dynabombs. I figure I would just post it here for future reference.