Sorry again for my bad skills at English language, I just wanted to offer you something what breaks the logic of game. And also it will be extremely hard to do this in this game, I think...
Sometimes we just want to see how player walks really '
inside' the element, not just under element without any masking for it. Maybe this is possible by adding new option
"Walkable/Passable > Inside EX" in CE configuration 1 and one more sprite as a
second layer (Main sprite hides the player, secondary is being hidden by him). That means that player will be between these layers, "
inside" the element.
- This is how the element looks when the player entered it
- rnd_tls2.png (62.42 KiB) Viewed 6582 times
Sometimes I just look at the same games with same gameplay and same point and see how some game elements are bigger than another ones. For example,
Cave Chaos series (by Spam&Cheese) uses invincibility shields which are twice bigger than the player and Co.
- Invincibility from Cave Chaos 2
- cc2_invincibility.png (8.08 KiB) Viewed 6582 times
Is this possible to use this in
Rocks'n'diamonds? Maybe, by
scaling it? Just like this:
Code: Select all
shield_deadly: invincibility.png
shield_deadly.xpos: 0
shield_deadly.ypos: 0
shield_deadly.tile_size: 64
shield_deadly.frames: 8
shield_deadly.delay: 3
shield_deadly.anim_mode: loop
shield_deadly.scale: 2
But I have no idea about order of them. But I want show you my
of course fake screenshot how could it look like:
- Twice scaled bugs
- rnd_ose1.png (107.6 KiB) Viewed 6582 times
Yeah, sounds almost impossible but the chance is over
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