Expanding imported engines
Posted: Sat Apr 05, 2014 10:59 pm
This isn't a specific idea as much as a question regarding what may potentially be implemented but since the native engines for Emerald Mine and now Supaplex have been successfully integrated into the game I was wondering whether it will ever be plausible to expand the options/mechanics of these engines. For example, the only unique additions to Supaplex elements and mechanics since the game's release in 1991 have been invisible walls, customizable level borders and new port options, all of which have existed already in the original game in inaccessible or otherwise unnoticeable form.
Since as far as I'm aware the last couple iterations of the Supaplex forum have quietly died and RnD now has the capabilities to provide an accurate version of the game it's now a potential candidate for passing the torch as far as the Supaplex community is concerned and what with the game itself being expanded fairly regularly I was wondering if it's ever a possibility for native engines that are part of the game to undergo a similar treatment. I have zero experience in as far as actually programming an engine goes so I'd be grateful if someone provided an answer. Thanks in advance.
Since as far as I'm aware the last couple iterations of the Supaplex forum have quietly died and RnD now has the capabilities to provide an accurate version of the game it's now a potential candidate for passing the torch as far as the Supaplex community is concerned and what with the game itself being expanded fairly regularly I was wondering if it's ever a possibility for native engines that are part of the game to undergo a similar treatment. I have zero experience in as far as actually programming an engine goes so I'd be grateful if someone provided an answer. Thanks in advance.