Dedicated snap keys for each direction
Posted: Sat Jun 05, 2010 6:41 pm
I'm sure you're familiar with levels that put you in a tight spot and force you to "Snap right...but don't dare move right or you die!" Have you ever accidentally reached for snap+right in those situations only to hit right a bit too early? If we had a dedicated key that registered a snap right at once (plus the other three directions), and could never be misconstrued as anything else, that would help.
The main reason I'd like these keys, though, is because most of my experience with the game has been making TASs with 1-Step mode. The new 3.3 release is largely an upgrade in facilitating this (for instance, it's much easier to push something and start moving perpendicularly on the very next frame) but now snapping things on the first possible frame is much less consistent. In 3.2.6 and before, I could issue a blank snap in the middle of a move, then keep pressing snap to iterate by 1 frame until I arrived fully in the next square, then (with the snap key still held) press the direction of choice for a delay-free snap, every time. Now, though, it waits for the move to complete in full before accepting any input, so that I'm left to try and time two keys at once, which usually succeeds anyway but there's the possibility of registering snap before step (wasting a frame, which may seem minor but it's just plain sloppy from my perspective) or step before snap (obviously not what's desired) and each miss requires a rerun of the tape. The UI could be better in this regard, and the first thing that comes to mind is having a single key to register both controls at once.
The main reason I'd like these keys, though, is because most of my experience with the game has been making TASs with 1-Step mode. The new 3.3 release is largely an upgrade in facilitating this (for instance, it's much easier to push something and start moving perpendicularly on the very next frame) but now snapping things on the first possible frame is much less consistent. In 3.2.6 and before, I could issue a blank snap in the middle of a move, then keep pressing snap to iterate by 1 frame until I arrived fully in the next square, then (with the snap key still held) press the direction of choice for a delay-free snap, every time. Now, though, it waits for the move to complete in full before accepting any input, so that I'm left to try and time two keys at once, which usually succeeds anyway but there's the possibility of registering snap before step (wasting a frame, which may seem minor but it's just plain sloppy from my perspective) or step before snap (obviously not what's desired) and each miss requires a rerun of the tape. The UI could be better in this regard, and the first thing that comes to mind is having a single key to register both controls at once.