Reduce loading times and/or RAM (random access memory) use
Posted: Fri Dec 11, 2009 6:38 am
Yes, that's right. Reduce the amount of loading times, and possibly RAM usage.
When I tried playing Rocks 'n' Diamonds in an older or slower computer (which would be months ago), and I noticed while it's pretty decent enough that the game would load all the levels in -- I found out that it's around 60MB of RAM (or that's what I last remembered, or is it 200MB?). I'm guessing that it's because the program is loading and holding onto all the Emerald Mine Club levels as a way to make the program play those levels faster. I really suggest that you should cut some slack from loading so much data to hold on to -- by simply loading a single set. And what about loading the whole directory of levelsets? I think they should display them as simply links: Click a levelset, the program would load the levelset, and there now you can play the levelset.
Additionally -- just right now, Rocks 'n' Diamonds is a 32-bit program file. Due to the fact that I'm running a 64-bit Windows OS, the game I ran used about 140MB (or 130MB when starting up the game) -- not during gameplay of course. Even though I have around 5 or 6 GBs of RAM, I'm a bit concerned that the program isn't up to date. ;o
Is there any possible way that you can rework your program to run in 64-bits so it can take advantage of the extra RAM? Or you don't have enough time? Or, would you work on the first problem only? X3 (I haven't read much about 32 vs. 64 bit comparison articles very much... so I don't know right now)
When I tried playing Rocks 'n' Diamonds in an older or slower computer (which would be months ago), and I noticed while it's pretty decent enough that the game would load all the levels in -- I found out that it's around 60MB of RAM (or that's what I last remembered, or is it 200MB?). I'm guessing that it's because the program is loading and holding onto all the Emerald Mine Club levels as a way to make the program play those levels faster. I really suggest that you should cut some slack from loading so much data to hold on to -- by simply loading a single set. And what about loading the whole directory of levelsets? I think they should display them as simply links: Click a levelset, the program would load the levelset, and there now you can play the levelset.
Additionally -- just right now, Rocks 'n' Diamonds is a 32-bit program file. Due to the fact that I'm running a 64-bit Windows OS, the game I ran used about 140MB (or 130MB when starting up the game) -- not during gameplay of course. Even though I have around 5 or 6 GBs of RAM, I'm a bit concerned that the program isn't up to date. ;o
Is there any possible way that you can rework your program to run in 64-bits so it can take advantage of the extra RAM? Or you don't have enough time? Or, would you work on the first problem only? X3 (I haven't read much about 32 vs. 64 bit comparison articles very much... so I don't know right now)