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emulated Emerald Mine interface

Posted: Sat Jun 13, 2009 11:45 pm
by RAP
After looking a glipse of this image:

Image

...and remembering that RnD stated that the Emerald Mine engine is 99% covered and emulated properly, I realized that it doesn't have the same playfield size. RnD has a playfield of 15 x 15 tiles in the screen, while most EM games ave a playfield of 12 x 20 tiles.

Shouldn't RnD truly emulate this type of interface? I can tell that certain cave levels take the advantage of using this while the player is moving around the levels. I mean, compare that image to this image:

Image

Comments?

Posted: Sun Jun 14, 2009 9:07 pm
by Holger
> Shouldn't RnD truly emulate this type of interface?

Yes, it should! And in fact this is on the development roadmap for one of the next R'n'D versions!