Page 1 of 1

Multiplayer improvements

Posted: Sun Feb 03, 2008 12:34 am
by Jannik
I know, I asked for most of these things before, but here is a re-request to show you, that I'm still very interested in these improvements, Holger. :)

- working save and load with F1/F2 in multiplayer games
- improved speed for internet multiplayer, at least with the Emerald Mine engine
- optional information in the level files, for how many players the level is designed and working, best would be two values for minimum and maximum players
- maybe some database (with tapes) on www.artsoft.org, which levels (identified by a checksum?) are solvable (with a specific number of players), which could be extended by the users step by step ...

I know, it's very difficult to code, but at least the first one would be really great, thank you!

Jannik

Posted: Wed Feb 06, 2008 10:18 pm
by Holger
In fact, I'm just working on some multiplayer related improvements (removing some bugs and clearing some things up), so this would fit.

I'll comment on your suggestions in more detail in a few days (hopefully)! :-)

Posted: Sat Feb 16, 2008 10:59 am
by Holger
> - working save and load with F1/F2 in multiplayer games

Just tested this and noticed no problems -- what exactly does not work for you here?

Posted: Sat Feb 16, 2008 11:57 am
by Zomis
Holger wrote:> - working save and load with F1/F2 in multiplayer games

Just tested this and noticed no problems -- what exactly does not work for you here?
Did you test it in NETWORK multiplayer? Local multiplayer works fine. But I hardly doubt that network multiplayer works that great.

Posted: Sat Feb 16, 2008 7:21 pm
by Jannik
For me, local multiplayer isn't real "multiplayer", because I'm the only one who plays local multiplayer with me. 8)

In my post above I thought about network/internet multiplayer, of course! Sorry for not mentioning that ... :oops:

Posted: Sat Feb 16, 2008 8:23 pm
by Daniel H.
I have tried saving and loading on network multiplayer, too.

The problem, of course, is that only one client has the saved tape :!: