Indestructible against changes

Got a cool idea that should be in R'n'D? Let's hear it!

Moderators: Flumminator, Zomis

Post Reply
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Indestructible against changes

Post by richard »

I have an idea. "Indestructible against extended changes". Means: CE can´t be destroyed/removed by any extended changes. Yeah, it´s easily possible by making it indestructible, but what is, if I want to make it destroyable by explosions ?

My idea: Indestructibility + Can explode by fire / smash / impact = Immune against changes but destroyable by fire, smash and impact if the checkboxes are active.

That needed feature is needed for the future and also for Secret Command and the following new module I am making now.
User avatar
Darkon
Posts: 237
Joined: Sun Jun 20, 2004 9:19 pm
Location: UK

Post by Darkon »

that makes me think,
it would be useful to have a "change when exploded"

and thats already possible, apart from the explosion part (if i understand what you mean)
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

Post by richard »

I mean a CE, that is immune against destructible extended changes, but is destroyable by explosions / smashings / impacts.
User avatar
Darkon
Posts: 237
Joined: Sun Jun 20, 2004 9:19 pm
Location: UK

Post by Darkon »

ahh well the smashing and impacts works, but i see what you mean about the explosions
Post Reply