New "empty customs"

Got a cool idea that should be in R'n'D? Let's hear it!

Moderators: Flumminator, Zomis

Post Reply
richard
Posts: 199
Joined: Fri Jun 18, 2004 9:00 pm

New "empty customs"

Post by richard »

1) I think the system is easy, but maybe hard or easy to implent...

Empty space can have a custom graphic, or not ? (yes)
Why not have more empty space graphics ?

So that could be EC (empty customs) that behaves exactly like empty space, only with the difference, that they have other graphics (and sounds).
If that would be implented, 16 + 16 would be enough... :)

I have some other especial good future plans for that too...


2) If you give the normal empty space graphics, like these from a grid for example, and something moves, the empty space´s graphics seem really bad if some small objects are moving through it...

Maybe the black tile of the element, could be transparent, or not ? I mean like the player is "over" a CE, you can see the CE and the player over it.

EDIT: I see you have fixed that already since this last version, didn´t you ? :)
User avatar
Holger
Site Admin
Posts: 4081
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

The idea is not bad. Maybe it can be done with reasonable effort in a future version.

> EDIT: I see you have fixed that already since this last version, didn´t you ?

No idea at all what you mean here...
Post Reply