Hi Daniel & Nathan!
Thanks for the three levels! I'm curious about the whole levelsets ...
Some comments:
I definitely don't like CEs, that use the graphics of some standard elements, but have a completely different and unexpected behaviour.
For example:
"CEs in outer space":
- the green player (first I thought it is a multiplayer level and tried to control him
)
- the passable (!) spring wall
"Regular levels":
- the (weak) smashable wall
About the levels:
"CEs in outer space":
- I had trouble to find the right position to drop the diamond. I always tried it at the 5 downarrows at the right.
Maybe you couldn't mention "Room X" and/or use a different (up and down arrow are very similar
) symbol for the drop place.
- the elevator is nice
"Regular levels":
- the police/mission idea is absolutely great
- I don't understand the meaning of "talking" in conjunction with the right arrow
- You should remove the fake yellow key
- I think the levels could be smaller, especially because the three missions don't really need to be in one level. What about mission A = 1st level, B = 2nd Level, C = 3rd Level, final boss = 4th level?
- I had trouble with the final boss. You can start him by pressing the 'S' letter, but when I came there, he was already free and there was a big hill of rocks. I think I pressed one of the other 'S' letters in the level. You should use a different symbol to start the final boss.
"Bosses":
- funny