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I need eye classes

Posted: Mon Nov 28, 2005 9:35 pm
by Guest
Thanks. Very good explaination.
May be my eyes are bad, but I cant see this in the editor.
Now I found it. You have to click on 'pickup element' and than to
the touching element.
Sorry, I need eye classes.

Btw: I upload a new version of "rndTest" now native for windows.

Posted: Fri Dec 02, 2005 7:07 pm
by Holger
Just a thought that came to my mind when reading this "Maze solver" thread again:

With the new CE action "restart level", it would be possible to randomly create a level the way Alan did in that BD2K3 level, then check if it's solvable using the "maze solver" technique and just automatically restart the whole level for the few percent of cases where it isn't solvable! :-)

Posted: Fri Dec 02, 2005 7:58 pm
by Zomis
Good idea Holger!
And I think that somehow, it would be possible to generate new kinds of mazes... I'm still thinking about how though, I've learned how to generating nice terrain in a Delphi-game I'm building, the only problem would be implementing it in RND... but I guess that it some day will become possible... probably using the new CE Count thing...

Posted: Sat Dec 03, 2005 12:11 am
by Alan
:-) I've also done lots of terrain stuff in Blitz3D, probably very similar to your delphi project.

As for mazes, well it's all here in kind of pseudo code, it's just a case of getting your head around it...... CE wise

http://www.astrolog.org/labyrnth/algrithm.htm