Supaplex graphics upgrading
Moderators: Flumminator, Zomis
Supaplex graphics upgrading
I want to convert supaplex graphics to truecolor, with proper blending/smoothing. Didn't anyone do that before?
Just don't want to duplicate work
Just don't want to duplicate work
Welcome to the forum, Indeyets! :-)
> I want to convert supaplex graphics to truecolor, with proper
> blending/smoothing. Didn't anyone do that before?
As bojster already wrote, there are indeed enhanced Supaplex style graphics available in Alan Bond's very fine "BD2K3" level set.
Have a look at them, and feel free to create your own flavour of the classic Supaplex graphics, if you like!
I think there are a lot of possibilities to enhance classic graphics in different ways! My own approach -- due to lack of experience with today's graphics software -- is more or less limited to purely adapting the classic graphics to the higher screen resolutions, so there's still a lot of room left for further improvements not only from a technical, but also a creative point of view!
> I want to convert supaplex graphics to truecolor, with proper
> blending/smoothing. Didn't anyone do that before?
As bojster already wrote, there are indeed enhanced Supaplex style graphics available in Alan Bond's very fine "BD2K3" level set.
Have a look at them, and feel free to create your own flavour of the classic Supaplex graphics, if you like!
I think there are a lot of possibilities to enhance classic graphics in different ways! My own approach -- due to lack of experience with today's graphics software -- is more or less limited to purely adapting the classic graphics to the higher screen resolutions, so there's still a lot of room left for further improvements not only from a technical, but also a creative point of view!
Hi Indeyets, welcome to the forum.
Smoothing a 32x32 pixel graphic is OK (if you can get away with it), maybe using something like the eagle engine which is in many emulators today would be better... don't know if there's a filter like that for photoshop though.
normal pixels / eagle engine
I think somebody uploaded an enhanced supaplex graphic set to Zommis' archive.....but it was only a gamma correction.I want to convert supaplex graphics to truecolor, with proper blending/smoothing. Didn't anyone do that before?
Smoothing a 32x32 pixel graphic is OK (if you can get away with it), maybe using something like the eagle engine which is in many emulators today would be better... don't know if there's a filter like that for photoshop though.
normal pixels / eagle engine
Very interesting -- never heard of it. :-o
Do you know some examples of programs or emulators that use this smoothing engine? I'm thinking of open-source versions, of course. :-)
Then I could use it on the original classic EMC graphics (at least as an option in the "graphicsinfo.conf" file) to smooth them (they look really "pixelized" on modern monitors, although at roughly the same physical size, because those old RGB monitors added quite some "analogue anti-aliasing" to the original, low-resolution graphics... :-) ).
Do you know some examples of programs or emulators that use this smoothing engine? I'm thinking of open-source versions, of course. :-)
Then I could use it on the original classic EMC graphics (at least as an option in the "graphicsinfo.conf" file) to smooth them (they look really "pixelized" on modern monitors, although at roughly the same physical size, because those old RGB monitors added quite some "analogue anti-aliasing" to the original, low-resolution graphics... :-) ).
ZSNES, has the normal eagle I used for the screen shot,Do you know some examples of programs or emulators that use this smoothing engine? I'm thinking of open-source versions, of course.
Visual Boy Advance, This has the super eagle filter, and the better Super 2xSaI filter.
I think WinUAE has recently added eagle as well.
Some googling for "Dirk Stevens Eagle Engine" got me to Kreed's 2xSaI C source. (the RAR link in the first news item)
http://elektron.its.tudelft.nl/~dalikifa/
And somebodys hack of Kreed's 2xSaI
http://bob.allegronetwork.com/projects.html
you probably mean this (I uploaded it again, because I couldn't find it anymore): http://www.zomis.net/rnd/download.php?id=372Alan wrote:I think somebody uploaded an enhanced supaplex graphic set to Zommis' archive.....but it was only a gamma correction.
indeed, that's a gamma/brightness/contrast correction of the already improved supaplex graphics in rnd.
Visit my Boulder Dash website at:
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
Looks like a great program! But I tried it and it didn't work. I installed zlib and libpng and used the commandline option, but nothing worked.guest wrote:http://scale2x.sourceforge.net/
Visit my Boulder Dash website at:
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://osdn.dl.sourceforge.net/sourcefo ... entium.zipMartijn wrote:Looks like a great program! But I tried it and it didn't work. I installed zlib and libpng and used the commandline option, but nothing worked.guest wrote:http://scale2x.sourceforge.net/
i don't know why, i tested windows binaries with suplied libpng and zlib on Wine emulator, and both programs are ok, compiled linux binaries works too
This could make a nice option under graphical settings *nudge* :-p
That way people who arnt very good at making graphics could make low res graphics, scale them up to size then apply the scaling method.
Actually speaking of which, when you release the next version of R&D, will you have the option so people can create lower res custom graphics and scale them? like you are for emerald mines?
Ugh, im at work at the moment so didnt bother logging on, these computers arnt very secure.
That way people who arnt very good at making graphics could make low res graphics, scale them up to size then apply the scaling method.
Actually speaking of which, when you release the next version of R&D, will you have the option so people can create lower res custom graphics and scale them? like you are for emerald mines?
Ugh, im at work at the moment so didnt bother logging on, these computers arnt very secure.
> This could make a nice option under graphical settings *nudge* :-p
Yeah, right. :-)
> Actually speaking of which, when you release the next version of R&D,
> will you have the option so people can create lower res custom graphics
> and scale them? like you are for emerald mines?
Yes! Although there won't be "eagle engine" smoothing in the next version, it will already contain the new graphics engine option ".scale_up_factor" to specify a value by which the custom graphics will be scaled up (only powers of 2, of course :-) ). Makes it easy to add already existing "classic" graphics without the need to manually scale it up to 32x32 tiles.
Yeah, right. :-)
> Actually speaking of which, when you release the next version of R&D,
> will you have the option so people can create lower res custom graphics
> and scale them? like you are for emerald mines?
Yes! Although there won't be "eagle engine" smoothing in the next version, it will already contain the new graphics engine option ".scale_up_factor" to specify a value by which the custom graphics will be scaled up (only powers of 2, of course :-) ). Makes it easy to add already existing "classic" graphics without the need to manually scale it up to 32x32 tiles.