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What if Deflektor had some elements from Mindbender

Posted: Wed Sep 12, 2018 3:24 am
by Eizzoux
I don't know why, but I changed some MM elements visually just to "add new elements" to Deflektor.
lifx.png
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Re: What if Deflektor had some elements from Mindbender

Posted: Wed Sep 12, 2018 8:09 am
by Holger
Wow, that's cool! :D

Never thought about something like this, although it seems obvious when looking at your screenshot! Of course you can mix game elements from Deflektor and Mindbender (same game engine), but visually matching game elements so they fit to the graphical theme is indeed a cool idea! :)

Re: What if Deflektor had some elements from Mindbender

Posted: Tue Mar 26, 2019 8:58 pm
by Eizzoux
Okay, now I feel like I've gone a little bit too far...
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Re: What if Deflektor had some elements from Mindbender

Posted: Tue Mar 26, 2019 9:11 pm
by ncrecc
I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).

Re: What if Deflektor had some elements from Mindbender

Posted: Wed Mar 27, 2019 8:58 am
by Eizzoux
Well, looks like for now I can't do explosion animation for an individual MM/DF element since only kettles has their unique animation.
Honeycam 2019-03-27 16-52-51.gif
Honeycam 2019-03-27 16-52-51.gif (39.47 KiB) Viewed 2172 times
(This animation in gif is recreated with CEs)

Reflektor

Posted: Thu Mar 28, 2019 6:47 am
by Eizzoux
Whatever, here's a preview video:
YouTube

Re: What if Deflektor had some elements from Mindbender

Posted: Thu Mar 28, 2019 8:27 am
by Holger
Wow!! Really cool graphics and music! I hope your "Reflektor" level set will be finished and released soon! :D

It think it should then be prominently featured at the "Levels & Artwork" and the "Mirror Magic" pages! :)

I especially like the MOD music -- could you please post the playlist? :D

Re: What if Deflektor had some elements from Mindbender

Posted: Thu Mar 28, 2019 8:58 am
by Holger
Well, looks like for now I can't do explosion animation for an individual MM/DF element since only kettles has their unique animation.
Unfortunately, yes.

However, what you can do is using "[mm_default].exploding" to redefine explosions for all MM and DF style elements.

But the MM/DF game engine still lacks support for individual redefinitions, that's right.

I hope I will be able to change this in the not-too-far future...

Re: What if Deflektor had some elements from Mindbender

Posted: Fri Mar 29, 2019 4:54 am
by Eizzoux
Holger wrote:
Thu Mar 28, 2019 8:58 am
However, what you can do is using "[mm_default].exploding" to redefine explosions for all MM and DF style elements.
Well, yeah, that cound work, but since cells are exploding more often than bombs, I, maybe, should leave it for now.
On other side, I could replace kettles with cell sprite and do default explosion for it, then replace default MM explosion like you said, but df_laser and mm_mcduffin will be exploding like mm_bomb then.

Re: What if Deflektor had some elements from Mindbender

Posted: Tue Apr 09, 2019 8:49 am
by Eizzoux
Holger wrote:
Thu Mar 28, 2019 8:27 am
I especially like the MOD music -- could you please post the playlist? :D
Oh, sorry, I somehow missed that message, noticed just now... whatever. Sure, here:
4-mat of Anarchy - starworx_v2.mod
Baroque - virtual-monotone.mod
Strobo - sparkling_remix.mod

Reflektor and... Reflektor in style of Amiga Deflektor?

Posted: Sat Jun 15, 2019 7:06 pm
by Eizzoux
So yeah, there's a little comparison screenshot what one of Reflektor levels would look like in two different styles: Deflektor in Mirror Magic and Deflektor for Commodore Amiga. So I'm planning to make two different styles for this levelset to be chosen. Elements are pretty much done, I only need to draw some individual menu and interface graphics like in Deflektor for C.Amiga to make it look decent... and yeah, then finish remaining levels.
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