R'n'D 64 - CE, GE and REF elements

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Zomis, Flumminator

Eizzoux
Posts: 307
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

R'n'D 64 - Yams are a bit better now

Post by Eizzoux » Fri Jun 22, 2018 6:24 pm

Few months ago I shown you a progress video of R'n'D 64. In this video you could see how, for example, Yam-yams are looking there. I agree, they look kinda... crazy, I don't know... Now they're changed in a better way. Their eyes and teeth got a little polish to look smoother.
Yam-yams in R'n'D 64 before/after changes
Yam-yams in R'n'D 64 before/after changes
sudh.png (23.69 KiB) Viewed 1876 times
Nothing in here...*

Eizzoux
Posts: 307
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

R'n'D 64 - Penguins' white outline

Post by Eizzoux » Fri Jul 27, 2018 6:27 am

I'm not sure about adding white outline like what they have in the original game. I just think they would look kind of better if they don't have it.
hukfa.png
hukfa.png (163.09 KiB) Viewed 1801 times
Nothing in here...*

ncrecc
Posts: 107
Joined: Thu Jul 12, 2018 12:59 am

Re: R'n'D 64 - CE, GE and REF elements

Post by ncrecc » Sat Jul 28, 2018 12:52 pm

These are really good graphics, especially Rockford's idle animation. Keep it up!

Eizzoux
Posts: 307
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

R'n'D 64 - some MM GIFs, because why not :v

Post by Eizzoux » Tue Jul 31, 2018 6:35 pm

Here're some GIFs of MM elements rotating, because... well, why not? :D
DF Mirror
DF Mirror
Honeycam 2018-07-22 07-38-39.gif (12.03 KiB) Viewed 1765 times
MM Mirror
MM Mirror
Honeycam 2018-07-22 07-40-09.gif (24.91 KiB) Viewed 1765 times
DF Polarizers
DF Polarizers
Honeycam 2018-07-22 07-57-04.gif (23.55 KiB) Viewed 1765 times
MM Single polarizer
MM Single polarizer
Honeycam 2018-07-22 07-49-14.gif (10.05 KiB) Viewed 1765 times
MM Cross polarizer
MM Cross polarizer
Honeycam 2018-07-22 07-51-05.gif (5.81 KiB) Viewed 1765 times
MM Red Beam Teleport
MM Red Beam Teleport
Honeycam 2018-07-22 07-43-42.gif (9.34 KiB) Viewed 1765 times
Nothing in here...*

Eizzoux
Posts: 307
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

R'n'D 64 - Mods info on INFO page

Post by Eizzoux » Sat Sep 08, 2018 3:34 pm

I mentioned earlier R'n'D 64 is gonna have some kind of "MODS". Of course, they won't be togglable right in game, but you'll see able
to see state of each mod on the info screen (only in "moddable" state). To toggle them on or off you'll need, maybe, to move certain conf files from disabled mods folder or remove "X" from name of needed conf, not really sure... I just can't really find alternative optimal way to toggle these mods.
r641.jpg
r641.jpg (182.84 KiB) Viewed 1564 times
r642.jpg
r642.jpg (262.21 KiB) Viewed 1564 times
Nothing in here...*

Eizzoux
Posts: 307
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

R'n'D 64 - tape recorder font

Post by Eizzoux » Tue Oct 09, 2018 3:51 am

I'm not sure about changing some of characters of the tape recorder font
Attachments
lskdn.png
lskdn.png (4.37 KiB) Viewed 1400 times
Nothing in here...*

Post Reply