Any way to extract DX-Boulder sprites?
Posted: Thu Feb 08, 2018 3:30 am
DX-Boulder (or DX-Boulderdash), quite the wonder, I used to fiddle around this game before moving onto Rocks'n'Diamonds, unfortunately time has passed as no one would play this nowadays. Locked away by time are those sprites, check out the screenshots of the sprites being in use: http://www.steffest.com/dxboulder/DXScreens.htm
There are 3 tilesets: "Emerald", "EmeraldBIG", and "FruityCaves" in the last latest version. For each name said, they are in both .bam and .iml formats. Here's the link of the last latest version of the game before the game had ceased developement:
http://www.steffest.com/dxboulder/Files ... 3alpha.zip
However, there's 1 tileset that's even more forgotten than those 3, "MagicP", that resides in the second last version of the game. Opening the game and trying the thing, it appears that the message displays this note: 'This levelmap requires a higher spriteset version' for certain levelsets, of the two of I played, they're akin to Emerald Mine 1 (Kingsoft), and Boulder Dash. I assume this is why it didn't appear in the last latest version of the game. Here's the other download link:
http://www.steffest.com/dxboulder/Files ... erV042.zip
I tried to extract it, as there's a sprite editor that I messed around back then, but the problem is, the link's a dud, not even the Wayback Machine has it!
http://underworld.fortunecity.com/arena ... XTools.zip
Sesame Street? What? Well sadly, there's no tileset of that at all. There's not much development from seeing that screenshot so. It'd be cool if the sprites are converted for Rocks'n'Diamonds, the ones I look forward are the Fruity Caves one, and Emerald Big.
There are 3 tilesets: "Emerald", "EmeraldBIG", and "FruityCaves" in the last latest version. For each name said, they are in both .bam and .iml formats. Here's the link of the last latest version of the game before the game had ceased developement:
http://www.steffest.com/dxboulder/Files ... 3alpha.zip
However, there's 1 tileset that's even more forgotten than those 3, "MagicP", that resides in the second last version of the game. Opening the game and trying the thing, it appears that the message displays this note: 'This levelmap requires a higher spriteset version' for certain levelsets, of the two of I played, they're akin to Emerald Mine 1 (Kingsoft), and Boulder Dash. I assume this is why it didn't appear in the last latest version of the game. Here's the other download link:
http://www.steffest.com/dxboulder/Files ... erV042.zip
I tried to extract it, as there's a sprite editor that I messed around back then, but the problem is, the link's a dud, not even the Wayback Machine has it!
http://underworld.fortunecity.com/arena ... XTools.zip
Sesame Street? What? Well sadly, there's no tileset of that at all. There's not much development from seeing that screenshot so. It'd be cool if the sprites are converted for Rocks'n'Diamonds, the ones I look forward are the Fruity Caves one, and Emerald Big.