MegaMan Battle Network: Rocks'n'Diamonds!

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

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asiekierka
Posts: 143
Joined: Fri Aug 19, 2005 6:18 am
Location: Poland
Contact:

MegaMan Battle Network: Rocks'n'Diamonds!

Post by asiekierka »

You'll say, "WTF?". But i am making it. Probably.

I don't know if i can do it, but... If Alan or Holger will help me...
Or somebody that can at least do sprites... i'll be happy.

YES, IT'S MY RETURN!
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
Nathan H.
Posts: 74
Joined: Mon Sep 10, 2007 8:03 pm
Location: USA

Post by Nathan H. »

Cool. I have Megaman battle network 5: Team Colonel for GBA.
asiekierka
Posts: 143
Joined: Fri Aug 19, 2005 6:18 am
Location: Poland
Contact:

Post by asiekierka »

IF ANYBODY wants to help me, then give me your:
MSN/Y!M/AIM/ICQ/GTalk!

Positions i really need FOR NOW:
Somebody knowing all those MMBN character personalities good. (Mostly main characters).

Progress:
MegaMan.exe's sprite is in RnD-ready format (PCX, all set nicely).
Now to make .conf file.
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
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