NES Boulder Dash
Posted: Mon Aug 27, 2007 4:14 am
http://www.zomis.net/rnd/download.php?id=676
Here is my so-called port of NES BD.
It starts out almost like classic BD, but there are 8 more levels [caves].
There are 4 quests, with 24 levels each. Every quest has the same levels but they get more difficult with each one. A quest is divided into 6 worlds (Boulder, Ice, Sand, Ocean, Relic, Volcano) with 4 levels each. Each world is numbered sequentially, instead of beginning with 1 for each quest.
Here's how a few things are uniquely scored:
Diamonds: varies by level, but the last 8 levels in each quest all have a diamond value of 10.
Seconds left: The points for each second left depends on the world #, so it gets as high as 24 for the final 4 levels! (I added this, it was originally always 1 point per second, but I thought that was a ripoff on the later, harder levels with less time available)
Fireflies (only): The points for each firefly killed increases in each world, but starts over for every quest, in the end it goes like this:
-Worlds 1, 7, 13, 19: 200p.
-Worlds 2, 8, 14, 20: 250p.
-Worlds 3, 9, 15, 21: 300p. (A CE was required for this and the next 3)
-Worlds 4, 10, 16, 22: 350p.
-Worlds 5, 11, 17, 23: 400p.
-Worlds 6, 12, 18, 24: 450p.
All the walls look the same, so please note that only the border is steel wall, the rest are regular (or magic) walls. The exit is indestructible until it is opened.
Finally, Enjoy!
Here is my so-called port of NES BD.
It starts out almost like classic BD, but there are 8 more levels [caves].
There are 4 quests, with 24 levels each. Every quest has the same levels but they get more difficult with each one. A quest is divided into 6 worlds (Boulder, Ice, Sand, Ocean, Relic, Volcano) with 4 levels each. Each world is numbered sequentially, instead of beginning with 1 for each quest.
Here's how a few things are uniquely scored:
Diamonds: varies by level, but the last 8 levels in each quest all have a diamond value of 10.
Seconds left: The points for each second left depends on the world #, so it gets as high as 24 for the final 4 levels! (I added this, it was originally always 1 point per second, but I thought that was a ripoff on the later, harder levels with less time available)
Fireflies (only): The points for each firefly killed increases in each world, but starts over for every quest, in the end it goes like this:
-Worlds 1, 7, 13, 19: 200p.
-Worlds 2, 8, 14, 20: 250p.
-Worlds 3, 9, 15, 21: 300p. (A CE was required for this and the next 3)
-Worlds 4, 10, 16, 22: 350p.
-Worlds 5, 11, 17, 23: 400p.
-Worlds 6, 12, 18, 24: 450p.
All the walls look the same, so please note that only the border is steel wall, the rest are regular (or magic) walls. The exit is indestructible until it is opened.
Finally, Enjoy!