Project: "Conquest of Everyday Life"

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

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What d'you mean?!

Bad idea!
3
33%
Good idea! Realistic!
1
11%
Nice, but unrealizable...
5
56%
 
Total votes: 9

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Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
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Project: "Conquest of Everyday Life"

Post by Sascha »

Hey-Hoo!
Here's my great return now, I have a new idea!
It has to become my biggest project ever.
I'll call it "Conquest of Everyday Life".
Description:
"Conquest of Everyday Life" is gonna be kind of
simulation of the everyday's life. You have to feed the
baby, to go shopping, to go on work for getting some
money,...
A whole new world for everyone. Send your
imagination on a journey to the fantastic world of
Rocks'n'Diamonds and discover the features of
your life!


But I'll need some help..... ideas, graphics and all
the rest.
And I ask:
Who's gonna help me?
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Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
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Post by Zomis »

Even though it's a nice idea, I think that it won't be realized yet (if ever...).

First of all, if you really want this idea to become true, you should try to put some more energy in it yourself, and not say "But I'll need some help..... ideas, graphics and all the rest. And I ask: Who's gonna help me?"
And still, try to be a little bit more detailed about this idea, how is everything going to work? Is it realistic to do with 256 CEs and 32 Change Pages? (If not: is the RnD limitations the problem, or is there a problem with the idea?)

And besides, I think it sounds like this idea already has been implemented: It's called "The Sims".

A big project isn't always a good project. Try with something smaller first maybe? Maybe a Rockford going to different areas of the map to do various things? (Taking a match against some yam-yams, going to sleep, trying to date Rockalina, going to work and earn some money, getting a drink at the bar, etc.)
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

Of course I have already done a little (!!!) version of
such a level. But I didn't upload 'cause it's really
complecated with all the functions and teleporters and so on...

> Is it realistic to do with 256 CEs and 32 Change Pages?

Yes, it is.
As I said I've already done a version and it runs with much
less than 256! And change pages.... the highest figure was 11 or 12.
No, the numer of CE's or change pages is absolutly no problem.

in my version you can go working (But without any money at all),
feed a baby (in this case: a usual yam-yam), you can go having a drink.
That's that.

All in all the way how it works is very simple. And now I thought, anyone
could help me developing all that stuff.
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RTADash
Posts: 180
Joined: Sun May 27, 2007 11:33 am
Location: USA (Ohio)

Post by RTADash »

Well, it's not necessarily a bad idea, I just don't know how exciting or possible it could be.

I mean, I already eat, sleep, watch TV, and go to the bathroom in real life, and it's not overly interesting (except fo eating :D ).

But, if you can get the people to help you, then go for it! My presumptions could be wrong.
Those who can't learn will teach; those who can't teach will learn.
fang q
Posts: 21
Joined: Fri May 23, 2008 8:02 pm

Post by fang q »

I think it is realistic - I do these levels for fun. I have already editted Zomis' 'Counter - SMALLEST EVER!' level so that the counter goes up when you collect one item and goes down when you touch another. I'll help with some of the ideas.
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