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music

Posted: Wed Nov 08, 2006 4:58 pm
by Venatir
how do i choose music?

Posted: Wed Nov 08, 2006 5:11 pm
by Tomi
I assume you mean "How do I choose which music to play in which level in the levelset I'm creating?"
The answer is musicinfo.conf. Place the music files in the "music" subdirectory of levelset directory and make a musicinfo.conf that contains something like:

Code: Select all

name:                   mus_name_of_the_levelset
sort_priority:          100

background.PLAYING.001: fileToPlayInLevel1.wav
background.PLAYING.002: fileToPlayInLevel2.wav
You can set other background music tracks (e.g. in menu) too, for example look at the musicinfo.conf in "Snake Bite".

Posted: Wed Nov 08, 2006 5:15 pm
by Venatir
O.o, i though it was something with the info buttom in level creator then just select music

Posted: Wed Nov 08, 2006 5:22 pm
by Tomi
Unfortunately it doesn't work that way... yet. But it would be a nice feature to have. Holger?

Posted: Wed Nov 08, 2006 9:27 pm
by Holger
Yes, this would indeed be nice.

Consequently, _all_ artwork should then be configurable using a GUI instead of directly editing the configuration files. Unfortunately, there is no such GUI directly available in R'n'D. Until then, ConfEdit is most likely what you're looking for!

Posted: Thu Nov 09, 2006 4:57 pm
by Tomi
But it wouldn't hurt too much to make simple one-setting per-level music selection GUI? (Or would it?) Think of that and advanced per-element multi-setting graphics/sound config GUI as different things.

Posted: Sun Nov 19, 2006 6:40 pm
by Holger
The main problem is that you would need a real file selector for this idea, which is something that R'n'D doesn't have so far.