Man... (The Showcase of asiekierka)

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

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asiekierka
Posts: 143
Joined: Fri Aug 19, 2005 6:18 am
Location: Poland
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Man... (The Showcase of asiekierka)

Post by asiekierka »

Hi. It's new version. We'll message it to you after the beep...

Ok, changes:
- Finally got how to use CE value/CE score! I used them for "asie's game inside" AsGI got two chambers. If you go ~11 times to the right, you will got to second chamber... in which is exit.
- Did small animation which is an alternative UNTIL i will not design a progress bar :P.
- Some other smaller changes.

http://netcore.boo.pl/ASIESHOW.zip
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

Old thread was: viewtopic.php?t=1189
(No, this has not been splitted, asiekierka started this thread himself)

It's good to see that you continue to work on it. And also nice to hear that you have learned the magic of the CE values.
The idea of AsGI is developing I see, but the name "Game Inside" is kinda confusing, just walking a bit straight forward isn't much of a game... and the name "Game Inside" is connected to Jue's advanced RND level. I don't think it's copyrighted, so you are allowed to use it, but it is a little confusing.

I suggest you increase the time limit of the level, working in the BD-island and walking the corridor took me more than 100 seconds. And if a player wants to explore your "player char" switching then that also takes some time.

The "player char" switching reminds me a bit about switching seasons in Zelda - Oracle of Seasons (for gameboy), a very nice game!! Switching player chars could be like a puzzle, sometime you need one character, a bit later when you need to access another area you need to switch character again and so on... well, just an idea (which I won't implement myself).

Well asiekierka, I hope you'll continue to work hard, so that you maybe one day will finish a very nice level..
asiekierka
Posts: 143
Joined: Fri Aug 19, 2005 6:18 am
Location: Poland
Contact:

,,,WHOOPS!!?!??!

Post by asiekierka »

Whoops, i wanted to put that in old thread.
Zomis, can you move?
:P
And zomis, move entire topic except that post, and delete rest of that topic, ok?
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

Sorry, I can't merge threads. I made a little workaround though.
Thread continues here: viewtopic.php?p=8177#8177
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