"Be a Bug" by Sascha

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Francesco
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"Be a Bug" by Sascha

Post by Francesco »

Well, I suggest you to play "Be a Bug" by Sascha, I think it's very funny, a nice gameplay (and tricky levels!)

For Rocks'n'Diamonds 3.2.0 only!
Anyway, by the way, have fun!
Francesco
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Sascha
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Post by Sascha »

Well, I created this level set by an accident,
I noted: you can set the player graphic.
But in the second, the "restarting level", it's
silly: The bug (so the player) doesn't move the
legs because there's sand and a bug usually don't
digs sand :-|
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Francesco
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Post by Francesco »

I've noticed the bug moving as a single frame - that is, with no animation - while digging sand, but I think it can be solved. I guess that there is a setting in graphicsinfo that can fix this issue.
Anyway, by the way, have fun!
Francesco
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Alan
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Post by Alan »

This should work, but I haven't checked it:-

Code: Select all

bug.digging.right:                       RocksElements.pcx
bug.digging.right.xpos:                  8
bug.digging.right.ypos:                  4
bug.digging.right.frames:                2
bug.digging.right.delay:                 4
bug.digging.right.offset:                128
bug.digging.up:                          RocksElements.pcx
bug.digging.up.xpos:                     9
bug.digging.up.ypos:                     4
bug.digging.up.frames:                   2
bug.digging.up.delay:                    4
bug.digging.up.offset:                   128
bug.digging.left:                        RocksElements.pcx
bug.digging.left.xpos:                   10
bug.digging.left.ypos:                   4
bug.digging.left.frames:                 2
bug.digging.left.delay:                  4
bug.digging.left.offset:                 128
bug.digging.down:                        RocksElements.pcx
bug.digging.down.xpos:                   11
bug.digging.down.ypos:                   4
bug.digging.down.frames:                 2
bug.digging.down.delay:                  4
bug.digging.down.offset:                 128
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Sascha
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Post by Sascha »

Yes, maybe.
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Holger
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Post by Holger »

> The bug (so the player) doesn't move the
> legs because there's sand and a bug usually don't
> digs sand

That's exactly the reason for the observed behaviour.

Alan's proposed workaround should work fine, though.
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Sascha
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Post by Sascha »

Yes, but the graphicsinfo.conf in the gfx_classic is empty!
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Holger
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Post by Holger »

Nope, it's not empty -- it's just not stored in an external file, but compiled into the program, as these values are default values, which are needed if not all elements have corresponding artwork definitions.

Just type "./rocksndiamonds --help" to see how to print out these default values!
Daniel H.
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Post by Daniel H. »

Holger wrote:Just type "./rocksndiamonds --help" to see how to print out these default values!
I already told Sascha how to do this in another topic:

Code: Select all

.\rocksndiamonds --execute "print graphicsinfo.conf"
or, to print to a file:

Code: Select all

.\rocksndiamonds --execute "print graphicsinfo.conf" > afile.txt
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
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Holger
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Post by Holger »

Oops, right! Thanks!
Daniel H.
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Re: Oops, right! Thanks!

Post by Daniel H. »

You're welcome.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
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