Here's my second levelset (requires Rocks'n'Diamonds v3.2.0): Jannik Two (including Jannik One)
I tried to remake a classic DOS game:
Micemen by William Soleau
001: Moving Colour Snake (improved version of my Moving Colour Column)
002: RnDGem (1 Player)
003: RnDGem (2 Players)
004: RnDGem (2 Players, fast falling)
005: RnDGem (2 Players, ff, random)
In levels 002 and 003 the gems will only fall one tile down and then again to left/right.
That's fixed in level 004, but therefore the gems don't move so smooth there.
Level 005 has a random layout.
To understand how the classic game Micemen worked, please have a look at these non-RnD remakes (included in the zip file):
HTML/Javascript: RnDMen V1.1
- open RnDMen\RnDMen.htm with browser
- requires browser with Javascript enabled
C#/.NET: RnDMen V1.0
- run RnDMen\RnDMen.exe
- requires Microsoft .NET Framework
- to play in network mode:
run host with (p = port, e.g. 11000):
"RnDMen.exe 0.0.0.0 p"
run client with (x.x.x.x = IP of host; p = same port like host, e.g. 11000):
"RndMen.exe x.x.x.x p"
Jannik Two: A remake of the classic DOS game Micemen
Moderators: Flumminator, Zomis
Jannik Two: A remake of the classic DOS game Micemen
Last edited by Jannik on Thu Jul 27, 2006 4:24 pm, edited 1 time in total.