Pac-man
Moderators: Flumminator, Zomis
uuuhhh.... WOW!!! Is this already possible in RnD??? Great, Alan! I am really beginning to think that you are the best RnD level creator of all! Very good work!
BTW, how far is the progress for the new BD2K6/7/8?? You were working on that, weren't you?
BTW, how far is the progress for the new BD2K6/7/8?? You were working on that, weren't you?
Last edited by Martijn on Sat Jul 15, 2006 9:33 pm, edited 1 time in total.
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We're all curious...Alan wrote:As for BD2K6/7/8 I think I'm ready for another big game.......It has to be different though.
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MEGACOOL! Wonderfull!
And all possible with CE's?
It seems that I have to investigate the CE's stuff...
Btw. If I go into pacman's house I'm captured. And have to wait until a pacman comes and kills me.
Sometimes the player is killed if he eat a energy pill.
(and if you want to switch back the menu is displayed with some thingsfrom classic game)
At all - Really impressive!!
GREAT WORK
Onto the next - there comes Deluxe Galaga .. I guess..
And all possible with CE's?
It seems that I have to investigate the CE's stuff...
Btw. If I go into pacman's house I'm captured. And have to wait until a pacman comes and kills me.
Sometimes the player is killed if he eat a energy pill.
(and if you want to switch back the menu is displayed with some thingsfrom classic game)
At all - Really impressive!!
GREAT WORK
Onto the next - there comes Deluxe Galaga .. I guess..
And the answer is ... 42 !
Yes, that would be cool, but really hard to achieve... it would need absolute positioning...HerzAusGold wrote:Onto the next - there comes Deluxe Galaga
Great work with Pacman, Alan, it's nice to see that you have got new ideas to realize - and that you realize them in this way
Anyway, by the way, have fun!
Francesco
Francesco
Once I think I'll my change my signature to "I understand exactly how Alan's Pacman works!" (And I'm totally serious, but maybe I won't remove the original sentence.)
*EDIT*: After about two hours, I understand exactly how Alan's Pacman works. But now it doesn't seem as one of the Most Complicated and Innovating CE Levels Ever Done (IMO that are Defender and Game Inside), so I've decided not to put it in my signature after all.
*EDIT*: After about two hours, I understand exactly how Alan's Pacman works. But now it doesn't seem as one of the Most Complicated and Innovating CE Levels Ever Done (IMO that are Defender and Game Inside), so I've decided not to put it in my signature after all.
Last edited by Tomi on Sun Jul 16, 2006 7:59 pm, edited 1 time in total.
Hehe yeah, well done for being brave enough to go in ...without this player locker you could eliminate a ghost from the next round simply by hovering over them. You shouldn't be able to go in there anyway.It seems that going into ghosts' house is considered cheating (the object you're captured into is named "no cheat").
Deluxe Galaga, as in the Amiga version? It's one of my all time favorite Amiga games....... but its beyond RND I fear.
> Unfortunately, the levelset menue looks strange, is this a bug of RnD?
No, it's not a program bug, but just some artwork definitions that do not fit well for other screens than the main menu -- I assume that Alan just cared about the main menu here. (It's possible to add definitions use the "normal" graphics on the other screens...)
No, it's not a program bug, but just some artwork definitions that do not fit well for other screens than the main menu -- I assume that Alan just cared about the main menu here. (It's possible to add definitions use the "normal" graphics on the other screens...)