Change default setting for "Handicap" to Off?

Discussion about Rocks'n'Diamonds, Boulder Dash, Supaplex, Emerald Mine and any other BD hybrid.

Moderators: Flumminator, Zomis

Should the default setting for "Handicap" change from On to Off?

Yes
4
44%
No
5
56%
 
Total votes: 9

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bojster
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Joined: Fri Jun 18, 2004 7:42 pm
Location: Poland
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Post by bojster »

Holger wrote:I really don't think that they are similar, and not that much overlapping.
All four (well, three) combinations seem useful to me:
1. handicap on, skip level on (default):
People can skip single levels, but are always asked if they really want.
Especially, fast scanning through whole level sets is not possible.
This seems to be a good default for new players.
2. handicap on, skip level off:
The setting for "die hard" R'n'D players.
3. handicap off, skip level on or off:
Directly select each and every level, without any warnings or notifications.
Useful if you just don't care about solving levels before seeing the next one.
That seems ok. ;-)
The last two should be treated the same, I think. Then we could use red for "never played any level from this set", yellow for "already player or solved levels from this set, but there are unsolved levels left" and green for "all levels solved in this set".
If somebody has a better idea for a colouring scheme, please write it here!
(I know that this was discussed before somewhere...)
My proposal from March 2004 (+ slight modifications I made now) was:
(for levelsets - colour of the name, for levels - colour of the level number when browsing):
> green = completed (level/set)
> red = not completed level / set with no levels completed
> yellow = current level (the one following the last completed one) / set with some levels completed
> purple (or blue) = skipped level
Zomis wrote:But the problem then would be to get newbies to understand the meaning of the double-arrow button...
You're probably right.
Last edited by bojster on Mon Apr 25, 2005 8:40 pm, edited 1 time in total.
Zomis
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Post by Zomis »

Holger wrote:Another complaint: Once you've learned the meaning of this additional skip button, people would start using only this skip button to advance to the next level, as they see that it will *always* work (regardless of handicaps).

So I also think that it will be more confusing than helpful to the novice user.
I don't think it will be more complicated/confusing for novice players, since this at least gives them an oppurtunity to skip to the next level by simply pressing the 'right' key or clicking the right arrow. If/when also Bojster's proposal for level marking would be implemented (which it probably will be, sooner or later - but probably later...) it will be more clear to the players that to complete a levelset, you can't just skip through all levels and finish the last one...
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