Page 1 of 1

transparent zip support

Posted: Sat Jan 21, 2006 10:51 am
by HerzAusGold
Transparent zip support is now ready so far (Some improvements have to do...)

http://www.zomis.net/rnd/download.php?id=411

Now Snake-Bit and Snake-Bit-Jue run from zip!!
BD2K3 works too.

Only WAV-Files not loaded yet.
hm. It's seems without the wav's the other sfx sound themselves better

Please test it!

Up to now it loading from zip takes a little bit (more)cpu.
Developers should take a look to viewtopic.php?t=638&start=0&postdays=0& ... highlight=


Btw: test my levels with sokoban support
> rntTest06 -sokomode=1 -nextseries=HerzAusGold

Click on a lamp than on a target point.
And in level 2 click like suggested in the level.
Then warp to the next level...

Btw: Holger feel free to put this post into the announce area.
...and remember you have promised you took an look on it...

Please report any bugs or suggestions here.

Posted: Sat Jan 28, 2006 11:50 am
by HerzAusGold
Upload optimized version of transparent zip support.

http://www.zomis.net/rnd/download.php?id=419

Now for users too, no files are overwritten.
Source is now in folder rndTestsrc.

zfile.c is now well documented.

The next release have a little surprise...
but dont wait for it test this.

Posted: Sat Jan 28, 2006 12:24 pm
by Holger
> Now Snake-Bit and Snake-Bit-Jue run from zip!!
> BD2K3 works too.

That's great news! :-)

> Only WAV-Files not loaded yet.
> hm. It's seems without the wav's the other sfx sound themselves better

??? But all sound effects are wave files! Not sure what you mean here...

> Btw: Holger feel free to put this post into the announce area.

Well, the announcement section should be reserved for official (pre-)releases of R'n'D and other stuff that I directly support. But feel free to announce them in the forum by yourself (in any section that seems appropriate to you)! :-)

> ...and remember you have promised you took an look on it...

I will do so at the latest when I add official zip support to R'n'D. This might still take some time (and releases), as I plan to do the native engines first. I might put the zip support into a minor release (like 3.2.1) maybe, but there's no definitive schedule for all these things. Currently I have very few time, so I cannot promise when to implement what exactly. :-(

BTW: I already had a look at your patched zip package, but only under Unix, so I only had a quick look at the source code. :-)

Posted: Sat Jan 28, 2006 3:40 pm
by HerzAusGold
??? But all sound effects are wave files! Not sure what you mean here...
Ah sorry, I mean "Mix_LoadMUS" (on a normal SDL-lib no Mix_LoadMUS_RW available) only if we compile the SDL-Mixer lib with USE_RWOPS.