Rocks'n'diamonds in a browser!
Posted: Fri Nov 20, 2020 10:21 am
Rocks'n'Diamonds was compiled using Emscripten with some modifications (source and diff below, though admittedly not the best work). It actually wasn't as hard to get running as I thought it would be. If you want to build, you must have Emscripten and use `emmake make`
Note that the wasm binary itself is ~60 MB, so it might take a little while to load depending on your connection speed.
https://armagetron.kevinh.us/rnd/
Yes, it is the development version
Problems
* Game may run slower than it should depending on the browser and configuration
* Uses more RAM than it seems like it should, especially when reloading
* No local storage support - settings and level progress will be lost after you quit
* No .mod support - music converted to low-bitrate .ogg files
* In-game fullscreen doesn't reliably work (and when it does, it's stretched)
* Double texture rendering is flickery
* No auto-scaling - you must go into setup and change the scaling yourself (or use the browser's probably lower-quality zoom control)
* Network support is enabled but doesn't seem to actually work
Note that the wasm binary itself is ~60 MB, so it might take a little while to load depending on your connection speed.
https://armagetron.kevinh.us/rnd/
Yes, it is the development version
Problems
* Game may run slower than it should depending on the browser and configuration
* Uses more RAM than it seems like it should, especially when reloading
* No local storage support - settings and level progress will be lost after you quit
* No .mod support - music converted to low-bitrate .ogg files
* In-game fullscreen doesn't reliably work (and when it does, it's stretched)
* Double texture rendering is flickery
* No auto-scaling - you must go into setup and change the scaling yourself (or use the browser's probably lower-quality zoom control)
* Network support is enabled but doesn't seem to actually work