I was looking through the source code for the robot/alien/whatever's move delay, and I found it, but I'm kind of stuck on what it means.
8 + 8 * !RND(3)
From an earlier topic Zomis said that regular RND(3) will produce an integer from 02... but since I don't actually KNOW C, I have no idea what !2 will end up being. !1 and 0 would end up 0 and 1 respectivly, I think, but the only guess I have for !2 would be a bitwise not bringing it to 1. A nifty short hand for a 1/3 of a zero, but two possible delays doesn't seem to fit with what I experience with the game.
Rather Simple Question
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What Flummi said is true, so when bringing it to a more understandable level, the possible turnouts is:
Which means that there's 1/3 chance for a movedelay of 16 and 2/3 chance for 8.
Code: Select all
8 + 8 * !RND(3) = 8 + 8 * !0 = 8 + 8 * 1 = 16
8 + 8 * !RND(3) = 8 + 8 * !1 = 8 + 8 * 0 = 8
8 + 8 * !RND(3) = 8 + 8 * !2 = 8 + 8 * 0 = 8