Search found 571 matches

by Eizzoux
Thu Nov 30, 2023 4:51 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36725

Re: Empty space in EM engine... + something else

can i get a 2-4 magicians levelsets please? My guy, first, I'm pretty sure that is a little bit off-topic, second, are you sure that even exists? You might have missed some words in the thread you've seen that in. You're possibly the second person who asks for that, despite the fact the thread is c...
by Eizzoux
Thu Nov 30, 2023 11:35 am
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36725

Re: Empty space in EM engine... + something else

Yeah, but the thing is this is preview area, I feel like I mentioned that before. For the game - yeah, that kind of trick won't really do a... trick... erm... Anyways, this is level preview in main menu, so that kind of trick will work because you can't really screw with it unless you modify the lev...
by Eizzoux
Tue Nov 28, 2023 6:42 pm
Forum: General Discussion
Topic: New Global Animation Features?
Replies: 1
Views: 7827

Re: New Global Animation Features?

Not yet, Holger is getting it ready. I sorta figured more of the basic stuff. In short, global animations, game elements and 'graphic_X' have a new '.anim_mode: level_nr', which is changing it's animation frame depending on whatever level is currently chosen. Also global anims can partly interact wi...
by Eizzoux
Tue Nov 28, 2023 6:38 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.1 released!
Replies: 4
Views: 9857

Re: Rocks'n'Diamonds 4.3.7.1 released!

To rotate or switch elements off/on, hold Shift and click the left or right mouse buttons.

But to be real, Holger could have actually put all of it's angles in palette because of it's non-rotatable nature.
by Eizzoux
Tue Nov 28, 2023 6:34 pm
Forum: Level and Artwork Design
Topic: Trying out some things from the update (not all yet)
Replies: 3
Views: 5942

Updated this thing



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something_new_global_interestin_upd.zip
(5.09 MiB) Downloaded 273 times



by Eizzoux
Tue Nov 28, 2023 3:41 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36725

Subtile empty spaces workaround

Actually, this issue now sorta has a manual way to bypass, thanks to the new 'level_nr' animation mode. Basically what I can do is make a global anim with texture of 'preview.xsize' x2 in width and 'preview.ysize' x2 ( x2 because subtiles are twice smaller than the normal ones) and map out empty spa...
by Eizzoux
Sun Nov 26, 2023 1:54 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834319

[RF] Debatable considerations

For a while now I was looking at the way both DF and RF looked and... yeah, they look pretty basic but still nice enough catch your eyes. But yet I felt still how some of the designs look... somewhat dull, I guess. Like, the steel blocks (walls) are just kind of... same as wooden but of a different...
by Eizzoux
Sun Nov 26, 2023 1:30 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 41801

Request window...

Speaking of request window, I got another bug which might be possibly result of you changing render priorities of it over global anims and tile cursor. In short, I recently realized that my request window in RF is not masked because I forgot to add 'background.request.draw_masked: true' line. But no...
by Eizzoux
Fri Nov 17, 2023 1:43 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 41801

Re: Tile cursor renders over global animations

As this really does not work well at all (as it does not respect any global animation's draw order besides the above special case, that is, it does not allow for drawing some global animations below the request and some above), I decided to remove this graphics configuration directive and always dr...
by Eizzoux
Fri Nov 17, 2023 1:10 pm
Forum: Level and Artwork Design
Topic: Trying out some things from the update (not all yet)
Replies: 3
Views: 5942

Re: Trying out some things from the update (not all yet)

I'm not sure if you noticed, but the letters in levels are also clickable and snappable (although they're quite problematic to click on), as the steel letters say. Basically it's testing out the .anim_event: ce_change function.
Also, some tiny things in editor.
by Eizzoux
Tue Nov 07, 2023 10:21 pm
Forum: Level and Artwork Design
Topic: Trying out some things from the update (not all yet)
Replies: 3
Views: 5942

Trying out some things from the update (not all yet)

Mainly it's about the new 'level_nr' animation mode, which selects a frame depending on the level number both for elements, global animations and, as I also found out, for 'graphic_X' animations, and also with the global anims reacting to level changes, even though it's just one action. Whatever... ...
by Eizzoux
Sat Oct 14, 2023 4:19 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834319

Re: [DF] Fixed mirrors

Holger wrote: Fri Oct 13, 2023 9:59 am Finally replaced the red, fixed DF mirrors with your alternative variant. I think it fits well to the standard, non-fixed DF mirrors. :)
Neat, thanks!
by Eizzoux
Sat Sep 30, 2023 7:01 am
Forum: General Discussion
Topic: Undo/Redo disappeared
Replies: 8
Views: 6283

Re: Undo/Redo disappeared

You mean the snapshot buttons? You can turn them on in the game & menu settings, along with the save and load buttons. Also I'm pretty sure the snapshot mode should be ON, whether it's every step, every move or every collect.
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asdasdsa.png (16.47 KiB) Viewed 6274 times
by Eizzoux
Thu Sep 28, 2023 4:18 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834319

[RF] Tiny sneak peek

Here's a tiny little sneak peek at what element I also want to introduce. Although one thing, no need for the hype or anything like that, because it will be pretty much useless for the playthrough and is just a reskin of a light ball (bonus ball), which just gives you score when hit. The main differ...
by Eizzoux
Tue Sep 26, 2023 8:21 am
Forum: New Ideas
Topic: Just some more overall customizations for Mirror Magic objects
Replies: 2
Views: 6608

[3] Just some more overall customizations for Mirror Magic objects

Few more ideas I thought of recently: Property checkboxes for disabling starting random rotations for DF and MM mirrors, polarizers, crossway polarizers, MM teleporters; Property checkboxes for separating even or uneven polarizers (so rotating mm_polarizer_1 would only cycle it through '1,3,5,...,15...