Search found 3360 matches

by Holger
Wed Jun 08, 2005 10:05 pm
Forum: Off Topic
Topic: Away June 11-20
Replies: 1
Views: 3634

I wish you a nice vacation! Have a lot of fun! :-)
by Holger
Wed Jun 08, 2005 10:04 pm
Forum: Help
Topic: downloading from zomis.net
Replies: 6
Views: 7677

It's easiest when you understand how all these files and folders (directories) are structured -- here it is: On your desktop, there is a folder called "My Documents". If you have ever played R'n'D, it contains a folder called "Rocks'n'Diamonds". This is the folder which contains ...
by Holger
Mon Jun 06, 2005 9:22 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> > What is the "sort_priority" value in the "levelinfo.conf" of the affected > > level sets? > It's the examples directory, with sort_priority 800 (unknown level class). But that's a but strange -- the example levels in "levels/Examples" in 3.0.8 have a "sort_prio...
by Holger
Mon Jun 06, 2005 9:11 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> > Hmm, the speed of your harddisk should have no effect on scrolling... > Well, some other games run much faster now, like Myst IV Revelation. > Why shouldn't this be the same case as RnD? The reason is not your new harddisk, but that you have freshly installed Windows on your PC. Unfortunately (b...
by Holger
Sun Jun 05, 2005 10:30 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> bug #4: the 'unknown level class' levels now have a yellow font graphic > instead of a blue graphic in the menu. Is that intended or is it a bug? Yes, I have modified something there. No, this is not intended. What is the "sort_priority" value in the "levelinfo.conf" of the aff...
by Holger
Sun Jun 05, 2005 10:27 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> > bug #1: when you drop a rock on a bomb, you see two rocks instead of > > one. > Elaborating on bug #1 above, it seems like any time a bomb impacts in > the EM engine, a rock is drawn over it as if it were falling into that space > (with the bomb still there) before it explodes. Thanks -- no idea...
by Holger
Sun Jun 05, 2005 10:22 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> Oops! A few days ago I formatted my PC and I have a much faster
> harddisk since a not so long time. That might be the reason that I thought
> it was fixed already...

Hmm, the speed of your harddisk should have no effect on scrolling... :-)
by Holger
Sat Jun 04, 2005 11:45 pm
Forum: General Discussion
Topic: Update?
Replies: 9
Views: 11572

Thanks, Martijn. ;-) But I must say that the very next release version will only surprise you because it will seem that nothing has changed -- before the release of 3.2.0 there will be an intermediate bugfix release 3.1.1. :-P But indeed, 3.2.0 will then bring some nice new features with all the new...
by Holger
Sat Jun 04, 2005 11:39 pm
Forum: General Discussion
Topic: 3.2.0rc1
Replies: 16
Views: 20776

> Where the Unix version? 3.1.0 doesnt compile on gcc 4, Sorry, but I have no gcc 4 available for testing. :-( Currently I can only test compilation with gcc version 2.95.2 and 3.3.5. But I do get compiler warnings with gcc 3.3.5 (not yet available to me when I released R'n'D 3.1.0) for the parts of...
by Holger
Fri Jun 03, 2005 6:18 pm
Forum: General Discussion
Topic: put scores somewhere else...
Replies: 17
Views: 24064

> Yes it would be irritating.... but good in a replay value. Finishing the level > with 100 points and being under by say 20000 could spark some curiosity > and even a replay. That's right... And now that you wrote "replay": Yes, that's it! As there are more and more level sets with demo s...
by Holger
Fri Jun 03, 2005 6:16 pm
Forum: General Discussion
Topic: put scores somewhere else...
Replies: 17
Views: 24064

> > I might add some config file options to explicitly specify the paths to the > > various directories... > what about an in-game option? just in the setup menu? As most people won't care about this and simply use the defaults, it wouldn't make much sense to put this into the setup menu (besides th...
by Holger
Fri Jun 03, 2005 12:26 am
Forum: General Discussion
Topic: put scores somewhere else...
Replies: 17
Views: 24064

> Hummm, all I wanted was the scores to be shipped with the games > levels, not net based scores or anything like that.. Simply beat the > pre-defined highscore. Interesting idea! It could be done in a way that shipped levels are taken from the level directory when there are no system wide score ent...
by Holger
Fri Jun 03, 2005 12:21 am
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

> bug #1: when you drop a rock on a bomb, you see two rocks instead of > one. > bug #2: a rock which falls into quicksand is cut above and pasted > beneath the quicksand. (This bug was reported earlier, so it's probably > on your bug list already.) I suppose these two bugs are referring to the EM en...
by Holger
Tue May 31, 2005 9:27 am
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 19647

pre-3.2.0-rc2

Here's a new thread to report bugs in the new release candidate 2.

If you find any bugs (or bugs that you already reported for rc0/rc1 that are still there), please add your bug report to this thread.
by Holger
Mon May 30, 2005 11:55 pm
Forum: R'n'D Announcements
Topic: Pre-release version 3.2.0rc2 available!
Replies: 0
Views: 17312

Pre-release version 3.2.0rc2 available!

I have just uploaded a new pre-release version 3.2.0-2 of the upcoming new Rocks'n'Diamonds 3.2.0; it contains the following fixes and changes: - fixed bug which caused broken tapes when appending to EM engine tapes - improved fallback handling when configured artwork is not available - added move s...