Little update:
For the members, what the heck are you ignoring my puzzle, maybe be-
cause this puzzle is too hard. Well it is not, I wish I could send the tape but
I lost the password (this sentence is mostly for Zomis.), I tried to press
'lost password' but I could'nt get in...
Search found 317 matches
- Fri Jun 09, 2006 4:12 am
- Forum: Puzzles
- Topic: A nut puzzle
- Replies: 3
- Views: 11679
A nut puzzle
I have decided to pull a new puzzle from my private levels, so here it is. `013`013`013`013`013`013 `013`004`008`001`004`013 `013`001`001`001`315`013 `013`025`001`001`001`013 `013`025`025`001`001`013 `013`025`001`001`001`013 `013`025`025`001`001`013 `013`025`001`001`001`013 `013`025`025`001`001`013 ...
- Thu Jun 08, 2006 10:05 pm
- Forum: Off Topic
- Topic: What's your favourite meal?
- Replies: 10
- Views: 28831
- Thu Jun 08, 2006 1:13 am
- Forum: Bug Reports
- Topic: Quicksand from BD rock to EM rock bug
- Replies: 3
- Views: 6458
Quicksand from BD rock to EM rock bug
All right, create this test level. `013`013`013`013`013`013`013 `013`000`106`000`004`000`013 `013`000`016`000`016`000`013 `013`000`000`008`000`000`013 `013`013`013`013`013`013`013 Set your graphic to BD2K3, then start. When both rocks (BD and EM rocks) fall down into the quicksand, the BD rock turns...
- Tue Jun 06, 2006 12:17 am
- Forum: Level and Artwork Design
- Topic: Small Passages from the game called "Sub Terra"
- Replies: 2
- Views: 4684
1. The wall (you meant CE?) will not grow even the player is on the CE. (The CE changes into a normal wall when the player leaves that spot. 2. No, the CE is designed to block the player's way like a one-way pipe expect you'll never go though there again. I hope it answers your question for the day....
- Sun Jun 04, 2006 6:20 pm
- Forum: Level and Artwork Design
- Topic: Small Passages from the game called "Sub Terra"
- Replies: 2
- Views: 4684
Small Passages from the game called "Sub Terra"
I back from all the unless time I'vd made (I can't believe that I'd made that sentence. :oops: ) So anyway I'm was gonna release the very old ce level that came from Subterra. A small passage that was simply created. Heres the link: http://www.zomis.net/rnd/download.php?id=508 Sorry, I hav'nt been h...
- Sun Jun 04, 2006 5:56 pm
- Forum: Level and Artwork Design
- Topic: Classic Supaplex - Level 111
- Replies: 2
- Views: 5353
- Tue Mar 28, 2006 2:22 pm
- Forum: New Ideas
- Topic: New EMC elements in Info Screen
- Replies: 2
- Views: 5438
Hey Rockford4ever, you you mean this website, that Damir Arh owned?
http://www.damirscorner.com/blog/
Hope you can find it there...
http://www.damirscorner.com/blog/
Hope you can find it there...
- Sat Feb 25, 2006 11:18 pm
- Forum: Bug Reports
- Topic: very nasty music bug
- Replies: 1
- Views: 5184
very nasty music bug
Set your custom music to BD2K3, play the game and then find a music file from the internet to listen to; click that link while you are playing the game. Heres a example: http://www.lemmykoopa.com/lk20/lk20-493.html :D That song from the site gets a bit louder when you are playing the game or during ...
- Fri Feb 17, 2006 11:40 pm
- Forum: New Ideas
- Topic: New sokoban objects
- Replies: 7
- Views: 10477
New sokoban objects
I have a idea, but I'vd stolen it from Docker Sokoban and SokoMind Plus so if you give me feedback for that idea; that will be great. :D The ideas are: - 2 more sokoban objects, colored (boxes) and 2 more storeages for the other boxes. - numbered storeages who will reqiured to put the corrected numb...
- Mon Feb 13, 2006 3:02 pm
- Forum: Bug Reports
- Topic: EM scores bug
- Replies: 1
- Views: 3586
EM scores bug
Ok, play a tape when you finshed a emerald mine level. Once the tape
ended and the player is entering the exit, The score appears and adds in it
there. It's like when you get a record of double score. Try it with one of
the EM levelsets and play your finshed tape that you solved.
ended and the player is entering the exit, The score appears and adds in it
there. It's like when you get a record of double score. Try it with one of
the EM levelsets and play your finshed tape that you solved.
- Wed Feb 08, 2006 11:57 pm
- Forum: Bug Reports
- Topic: players keys bug
- Replies: 5
- Views: 6885
players keys bug
This one is a nasty bug on players keys...
Just play on any levelset and when you press someones player key (like
the red player's keys) the yellow player will move instead of pressing the
yellow player's keys in order to move, but there was no red player here.
Holger, can you fix it?
Just play on any levelset and when you press someones player key (like
the red player's keys) the yellow player will move instead of pressing the
yellow player's keys in order to move, but there was no red player here.
Holger, can you fix it?
- Mon Feb 06, 2006 1:38 am
- Forum: New Ideas
- Topic: Player is hit by - changes/???/element feature
- Replies: 2
- Views: 4709
Player is hit by - changes/???/element feature
Earlier, I was trying to conventing many levels of Acro's Energizer using one of my creations of Ces from the game. But later when I found out theres a feature missing rather than touching at bottom, (like the key from the game) so I think we will add the idea to RnD. Heres a sketch example. `013`01...
- Sat Feb 04, 2006 7:32 pm
- Forum: Level and Artwork Design
- Topic: Making RnD Levels
- Replies: 5
- Views: 7438
It's Offfical, canceled!
I decided to cancel one of my levels because... I am a beginner at creating new levels, but later of the year I created my mini levels of remix. There just easy and then trweaked the levels a bit harder like puzzles. The levels that I created are remixes from your levels and others, is that all righ...
- Thu Feb 02, 2006 11:51 pm
- Forum: General Discussion
- Topic: looking for dx-diggem
- Replies: 26
- Views: 33966